okay, thanksCherno wrote:INTERPOLATEDDOUBLEFRAMES means that double frames are handled as one with a tic length equal to the tic lengths of both frames combined, in regards to frame interpolation. It's meant for vanilla Doom monsters who have See states like AABBCCDD.
becomesCode: Select all
AABBCCDD 4
as far as interpolation is concerned (movement and everything else is not affected). Without it, it would appear as if the monster quickly transitions to the next aniomation frame and then freeze a short time before transitioning to the next. With the flag, the transitioning is continuous.Code: Select all
ABCD 8
understanding model animation <solved>
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