4page wrote:I must recommend Cyrgoth's Manor as a map pack. It's pretty solid.
nice just play this morning.
Bow works well in term of damage balance. On full strain you one shoot ettins and centaurs, and it feels good - you work hard with timing and are rewarded with fast kill. Little cheap is you can walk around with max loaded bow, and kill first spot enemies - Magister should get tired after few sec.
4page wrote:
I think you're right when it comes to stamina, I think it shouldn't regenerate when sprinting, at the very least. Also, since it's able to be disabled in the options, I could stand to be a little harsher with it. Also, in this next update you'll be able to bind a key to use stamina potions, AND there's an option to auto use potions once your stamina goes below a certain level.
nah... 4page, you still have too soft approach. Have an analogy : "maybe the weapon can not shoot without blue mana? or maybe i even slower the mana regeneration. I think good will be to have only 50% to have krater of might in every broken pot. At very least the player will have only 50% of starting blue mana each level"
Stamina need to regenerate SLOOW like 1 per 2sec. Running should deplete stamina, not just stop regeneration.
You need to have core, bread&butter "Tools" that use stamina - like power attacks or some skills - f.ex. you can bash each enemy in middle radius for 20 stamina. You can do double jump for 10 stamina. You can do a save-roll for 30 stamina. You can 5 sec stun enemy for 25 stamina.
4page wrote:I feel a little stuck with the Mace, though. Pushback might be doable, but it kinda runs counter to using the class's only melee weapon in the first place, since now you have to run after the enemy you pushed back in order to whack them again. Stun seems like it would be a little bit over powered if it stuns them for any useful length of time, or just useless if only for a split second.
doable (its not radius thrust, only victim):
Code: Select all
ACTOR kickPuff : StaffPuff
{
ProjectileKickback 800
}
Pushback - yes&no. Thats why you need option swing mace OR push back. Second - what?! pushback is useful in melee esp. You want to face 1 enemy, not 6 at once. What is the purpose of disc of repulsion then? Projectile save? not only imo.
Stun - sorry, little overpower is GOOD its exactly what for you should aim for. 1 monster be stun for 5 sec? so what, player is facing 10+ of them at once. Mass enemy stun for split second - life saver in ganked situation. or for they attack interruption.
...more:
deflection of projectiles, temporary damage resist.
for mace i suggest:
new attack type that consume stamina -
1.mace will have backswing. If player double click (instead holding) attack when he do a backswing (timing req.). The animation stop for split sec, indicating more powerful attack, and backswing will render every monster in front flying back 10-20 m.
2. hold attack button (charge) the forswing for more dmg.
new skill that consume arcane power -
1.blinding in radius, stun of all monster for X sec (3? need test anyway)
2.prayer/holy shield - consume arcane power over time, but deflects projectile.
3. if you have enough arcane power, mace is glowing in darkness, add dynamic light = torch => its always useful.
ok, i neeed work now.