Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 175
- Joined: Thu Feb 11, 2021 6:16 am
Re: Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)
Great progress as usual!!!!
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- Posts: 71
- Joined: Fri Jan 12, 2018 11:11 am
Re: Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)
Hey, any updates? How far from release?
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- Posts: 23
- Joined: Fri Jan 10, 2020 7:55 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Brazil
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- Posts: 531
- Joined: Sat Nov 03, 2007 11:28 am
Re: Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)
Just wanted to pop and said I got baited in thinking this mod was finished because the version is above 1.0. And its not, I was disappointed because this mod is amazing, I'd pay for something like this on Steam in a heartbeat.
If I had any personal critique I would say:
-Your secrets are repetitive. They are pretty much all the same, a little box room with some rewards. You could have more elaborate secrets, at least just a few somewhere in the world, to spice it up.
-I was disappointed in the golden tokens, having to find these hidden things is cool but what you exchange them for are simple consumables? I generally hate consumables as unique rewards to begin with, thats a personal pet peeve, its fine for simple quests but the more elaborate the task, the more disappointing it is to be given a throwaway consumable in exchange.
I really like your dungeon design, they have a Zelda-feel to them, finding keys and culiminating into a boss fight. The levels look good and play well, overall your level designing is really good and I really hope to see the full mod eventually.
If I had any personal critique I would say:
-Your secrets are repetitive. They are pretty much all the same, a little box room with some rewards. You could have more elaborate secrets, at least just a few somewhere in the world, to spice it up.
-I was disappointed in the golden tokens, having to find these hidden things is cool but what you exchange them for are simple consumables? I generally hate consumables as unique rewards to begin with, thats a personal pet peeve, its fine for simple quests but the more elaborate the task, the more disappointing it is to be given a throwaway consumable in exchange.
I really like your dungeon design, they have a Zelda-feel to them, finding keys and culiminating into a boss fight. The levels look good and play well, overall your level designing is really good and I really hope to see the full mod eventually.