Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]

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duskredy
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Operating System Version (Optional): Windows 11 23H2
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]

Post by duskredy »



Grand Doom Auto is a gameplay mod which changes the weapons sprites into GTA V Weapon Rips.
It is planned to add ALL the 30 (or more) weapons from GTA V and implement them within Doom.

Weapons:
Spoiler:
Planned Features
Spoiler:
Changelog
Spoiler:
Screenshots:
Spoiler:
This requires recent versions from GZDoom, QZDoom or LZDoom. And it is not compatible with Doom Touch, use Delta Touch instead.
If you have any suggestions or wanna report a glitch, just reply to this post! :)

Download it here!: https://bit.ly/2TZGl55
An gameplay video of the mod: https://youtu.be/ccoihkYatz4
By the way, this video may not be always updated with the current version so certain stuff can be missing in-video but it appears in-game.

I hope you have fun with the mod! :D
Last edited by duskredy on Sat Aug 24, 2019 7:13 am, edited 2 times in total.
Enarkz
Posts: 35
Joined: Sun Sep 23, 2018 7:56 pm

Re: Grand Doom Auto: GTA V Weapons for Doom [Beta v1.0]

Post by Enarkz »

Hi ! I tested your mod and to be honest the feel of the weapons are pretty accurate to their GTA counterpart. Well Done ! On the other hand, the pistol has some weird animations frames (near the end of the loop it still displays the burst), and the shotgun is off-centered by a good amount of px (idk if that counts but i play in 1080p). Pretty easy fixes i guess and i'm looking forward to the next version :D The AK is your best work in this one i think
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duskredy
Posts: 19
Joined: Fri Jun 14, 2019 2:17 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 23H2
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Grand Doom Auto: GTA V Weapons for Doom [Beta v1.0]

Post by duskredy »

Enarkz wrote:Hi ! I tested your mod and to be honest the feel of the weapons are pretty accurate to their GTA counterpart. Well Done ! On the other hand, the pistol has some weird animations frames (near the end of the loop it still displays the burst), and the shotgun is off-centered by a good amount of px (idk if that counts but i play in 1080p). Pretty easy fixes i guess and i'm looking forward to the next version :D The AK is your best work in this one i think
Thanks for the opinion and glitch reports!
The next version will have those issues fixed! :wink:
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duskredy
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Joined: Fri Jun 14, 2019 2:17 pm
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Operating System Version (Optional): Windows 11 23H2
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]

Post by duskredy »

New Beta v1.1 released!

There is some adjustments to make the game better, a new very simple non-performance affecting gore-mod, a new weapon and much more!
I hope everyone enjoys the mod! :D
Enarkz
Posts: 35
Joined: Sun Sep 23, 2018 7:56 pm

Re: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]

Post by Enarkz »

Nice to see it being updated so fast, the ajustments are just like i expected them to be, nice job !
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duskredy
Posts: 19
Joined: Fri Jun 14, 2019 2:17 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 23H2
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Grand Doom Auto: GTA V Weapons for Doom [Now Beta v1.1!]

Post by duskredy »

Enarkz wrote:Nice to see it being updated so fast, the ajustments are just like i expected them to be, nice job !
Thanks! :D
I'm happy that there are people that appreciate my work!
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