[BETA 0.21] FINAL DOOMER CUSTOMIZER
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 43
- Joined: Sun May 09, 2021 7:14 pm
- Location: In my head too much
Re: [BETA 0.21] FINAL DOOMER CUSTOMIZER
Yooo something like this for beautiful doom would be amazing, not trying to shit all over final doomer or anything like that, just saying
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- Posts: 4
- Joined: Wed Aug 07, 2024 9:55 pm
Re: [BETA 0.21] FINAL DOOMER CUSTOMIZER
cyber_cool wrote:
> [imgur]https://imgur.com/JBUl5fV[/imgur]
>
> FINAL DOOMER CUSTOMIZER is an addon for Final Doomer. It allows one to select 10th
> weaponset, called "Custom", that consists of weapons selected through
> special options page (Options -> Final Doomer Customizer).
>
> [youtube]TiDv5d07JDA[/youtube]
>
> [b]KNOWN ISSUES (Please read before playing):[/b]
> [list]- Final Doomer's weapon description is broken. Use Zoom instead of Reload to
> view it.
> - Amount of ammo given from ammo pickups is determined by selected weapons, i.e.
> small ammo pickups - pistol\shotgun\plasma rifle and big ammo pickups -
> chaingun\super shotgun\bfg 9000. I am going to allow user to adjust ammo given from
> pickups themselves.
> - Degree of dependency on FinalDoomer code. Unfortunately, I had to copy every single
> weapon that shares ammo with other weapons with very little changes. That's
> frustrating, but I've found a way around yet. So, my mod will slowly follow Final
> Doomer updates, I hope.
> - Due to modern gzdoom limitations class select screen is now textual. Can't do much,
> but you can download a fix for that below.
> - BTSX nanocore affects only BTSX weapons.
> [/list]
>
> [b]CHANGE LOG:[/b]
> [i]BETA 0.22:[/i]- Added 3.2 compatibility
> - Fixed some minor DECORATE warnings
> [i]BETA 0.21:[/i]
> [list]- Added 3.1 compatibility
> - Made Whitemare weapons fill the heat bar of the thermocoat
> [/list]
> [i]BETA 0.2:[/i]
> [list]- Added 3.0 compatibility
> - Fixed a lot of minor bugs
> - Added ammo visual adjustment
> - Removed ability to select chainsaw from JP CP
> [/list]
>
> [b]DOWNLOAD:[/b]
> https://www.dropbox.com/s/mpzg4who53wi5 ... 2.pk3?dl=0
> [b]FINAL DOOMER FORUM PAGE:[/b]
> viewtopic.php?f=43&t=55061
> [b]Custom menu from Dr.Pyspy (also works for FinalDoomer alone):[/b]
> https://cdn.discordapp.com/attachments/ ... u_v1.0.pk3
Link is dead, readd please.
> [imgur]https://imgur.com/JBUl5fV[/imgur]
>
> FINAL DOOMER CUSTOMIZER is an addon for Final Doomer. It allows one to select 10th
> weaponset, called "Custom", that consists of weapons selected through
> special options page (Options -> Final Doomer Customizer).
>
> [youtube]TiDv5d07JDA[/youtube]
>
> [b]KNOWN ISSUES (Please read before playing):[/b]
> [list]- Final Doomer's weapon description is broken. Use Zoom instead of Reload to
> view it.
> - Amount of ammo given from ammo pickups is determined by selected weapons, i.e.
> small ammo pickups - pistol\shotgun\plasma rifle and big ammo pickups -
> chaingun\super shotgun\bfg 9000. I am going to allow user to adjust ammo given from
> pickups themselves.
> - Degree of dependency on FinalDoomer code. Unfortunately, I had to copy every single
> weapon that shares ammo with other weapons with very little changes. That's
> frustrating, but I've found a way around yet. So, my mod will slowly follow Final
> Doomer updates, I hope.
> - Due to modern gzdoom limitations class select screen is now textual. Can't do much,
> but you can download a fix for that below.
> - BTSX nanocore affects only BTSX weapons.
> [/list]
>
> [b]CHANGE LOG:[/b]
> [i]BETA 0.22:[/i]- Added 3.2 compatibility
> - Fixed some minor DECORATE warnings
> [i]BETA 0.21:[/i]
> [list]- Added 3.1 compatibility
> - Made Whitemare weapons fill the heat bar of the thermocoat
> [/list]
> [i]BETA 0.2:[/i]
> [list]- Added 3.0 compatibility
> - Fixed a lot of minor bugs
> - Added ammo visual adjustment
> - Removed ability to select chainsaw from JP CP
> [/list]
>
> [b]DOWNLOAD:[/b]
> https://www.dropbox.com/s/mpzg4who53wi5 ... 2.pk3?dl=0
> [b]FINAL DOOMER FORUM PAGE:[/b]
> viewtopic.php?f=43&t=55061
> [b]Custom menu from Dr.Pyspy (also works for FinalDoomer alone):[/b]
> https://cdn.discordapp.com/attachments/ ... u_v1.0.pk3
Link is dead, readd please.
-
- Posts: 9
- Joined: Sun Nov 19, 2023 8:29 am
- Operating System Version (Optional): windows 11
Re: [BETA 0.21] FINAL DOOMER CUSTOMIZER
While we're here it also hasn't been updated to the latest version of Final Doomer Plus
-
- Posts: 47
- Joined: Wed Jun 01, 2022 3:25 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: [BETA 0.21] FINAL DOOMER CUSTOMIZER
Cyber_cool was banned from the platform, I doubt he has any way of updating the mod.deeperdead wrote: ↑Mon Aug 12, 2024 8:02 am While we're here it also hasn't been updated to the latest version of Final Doomer Plus
-
- Posts: 9
- Joined: Sun Nov 19, 2023 8:29 am
- Operating System Version (Optional): windows 11
-
- Posts: 54
- Joined: Sat May 30, 2020 1:51 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [BETA 0.21] FINAL DOOMER CUSTOMIZER
Here, enjoy:sbz666 wrote: ↑Wed Aug 07, 2024 9:56 pm cyber_cool wrote:
>
>
> FINAL DOOMER CUSTOMIZER is an addon for Final Doomer. It allows one to select 10th
> weaponset, called "Custom", that consists of weapons selected through
> special options page (Options -> Final Doomer Customizer).
>
>
>
> KNOWN ISSUES (Please read before playing):
>>
- - Final Doomer's weapon description is broken. Use Zoom instead of Reload to
> view it.
> - Amount of ammo given from ammo pickups is determined by selected weapons, i.e.
> small ammo pickups - pistol\shotgun\plasma rifle and big ammo pickups -
> chaingun\super shotgun\bfg 9000. I am going to allow user to adjust ammo given from
> pickups themselves.
> - Degree of dependency on FinalDoomer code. Unfortunately, I had to copy every single
> weapon that shares ammo with other weapons with very little changes. That's
> frustrating, but I've found a way around yet. So, my mod will slowly follow Final
> Doomer updates, I hope.
> - Due to modern gzdoom limitations class select screen is now textual. Can't do much,
> but you can download a fix for that below.
> - BTSX nanocore affects only BTSX weapons.
>
> CHANGE LOG:
> BETA 0.22:- Added 3.2 compatibility
> - Fixed some minor DECORATE warnings
> BETA 0.21:
>> BETA 0.2:
- - Added 3.1 compatibility
> - Made Whitemare weapons fill the heat bar of the thermocoat
>
>>
- - Added 3.0 compatibility
> - Fixed a lot of minor bugs
> - Added ammo visual adjustment
> - Removed ability to select chainsaw from JP CP
>
> DOWNLOAD:
> https://www.dropbox.com/s/mpzg4who53wi5 ... 2.pk3?dl=0
> FINAL DOOMER FORUM PAGE:
> viewtopic.php?f=43&t=55061
> Custom menu from Dr.Pyspy (also works for FinalDoomer alone):
> https://cdn.discordapp.com/attachments/ ... u_v1.0.pk3
Link is dead, readd please.
https://drive.google.com/file/d/1xOgQhp ... drive_link