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SargeBaldy
Posts: 366
Joined: Tue Jul 15, 2003 3:49 pm
Location: Oregon

Post by SargeBaldy »

Randy has nothing at all to do with ZDoomGL. Bug timmie in the ZDoomGL forums.
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Ty Halderman
... in rememberance ...
Posts: 282
Joined: Thu Jul 17, 2003 9:53 pm
Location: New Orleans LA

Post by Ty Halderman »

johnc753 wrote:fix it fast...i will tell everyone at my high school doomers how great u are!
Yup, that'll do it. He wouldn't have considered fixing bugs if you hadn't demanded it. :roll:
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bimshwel
Posts: 760
Joined: Tue Jul 15, 2003 5:15 pm
Preferred Pronouns: It/Its
Operating System Version (Optional): windows 10 now
Graphics Processor: nVidia (Modern GZDoom)
Location: misplaced

Post by bimshwel »

Sometimes people just need an incentive. Why, I would fix, spay, or neuter many a bug to be the toast of Doomer Highschool!
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timmie
Posts: 199
Joined: Tue Jul 15, 2003 3:44 pm
Location: Vancouver, BC

Post by timmie »

SargeBaldy wrote:Randy has nothing at all to do with ZDoomGL. Bug timmie in the ZDoomGL forums.
Sadly, bugs will have to wait until I finish the move to 2.0.53, which is stalled right now since I'm busy at work getting demo material ready for a big tradeshow in about a week and a half (http://www.iitsec.org) :(
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Nanami
Posts: 1066
Joined: Tue Jul 15, 2003 5:13 pm
Location: That little island pritch created.

Post by Nanami »

But timmie, if you don't fix all the bugs you might not be popular in random high schools...
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timmie
Posts: 199
Joined: Tue Jul 15, 2003 3:44 pm
Location: Vancouver, BC

Post by timmie »

Nanami wrote:But timmie, if you don't fix all the bugs you might not be popular in random high schools...
That's ok, because I'll be enjoying the bling-bling from getting paid for doing my job ;) Heh, at least the end is in sight for the tradeshow. Dec 6 I should be back for good until Christmas, so I'd say 0.75 will probably come out in mid December.

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