A productive day
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SargeBaldy
- Posts: 366
- Joined: Tue Jul 15, 2003 3:49 pm
- Location: Oregon
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Ty Halderman
- ... in rememberance ...
- Posts: 282
- Joined: Thu Jul 17, 2003 9:53 pm
- Location: New Orleans LA
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bimshwel
- Posts: 760
- Joined: Tue Jul 15, 2003 5:15 pm
- Preferred Pronouns: It/Its
- Operating System Version (Optional): windows 10 now
- Graphics Processor: nVidia (Modern GZDoom)
- Location: misplaced
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timmie
- Posts: 199
- Joined: Tue Jul 15, 2003 3:44 pm
- Location: Vancouver, BC
Sadly, bugs will have to wait until I finish the move to 2.0.53, which is stalled right now since I'm busy at work getting demo material ready for a big tradeshow in about a week and a half (http://www.iitsec.org)SargeBaldy wrote:Randy has nothing at all to do with ZDoomGL. Bug timmie in the ZDoomGL forums.
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Nanami
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
- Location: That little island pritch created.
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timmie
- Posts: 199
- Joined: Tue Jul 15, 2003 3:44 pm
- Location: Vancouver, BC
That's ok, because I'll be enjoying the bling-bling from getting paid for doing my jobNanami wrote:But timmie, if you don't fix all the bugs you might not be popular in random high schools...