A productive day
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Hirogen2
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
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Anonymous
Wow! That's quite a long list of changes there! Wow! I wonder how many things he still has left to do.
[quote=Hexagen]and Randy gotta 25 bugs to fix
[/quote]
Hmm... maybe if nobody posts anything else in the bugs forum, then it'll get done faster!
Okay, maybe not, I know that it's just going to be finished "when its done" so I'll stop now. 
[quote=Hexagen]and Randy gotta 25 bugs to fix
Hmm... maybe if nobody posts anything else in the bugs forum, then it'll get done faster!
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randi
- Site Admin
- Posts: 7749
- Joined: Wed Jul 09, 2003 10:30 pm
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Nanami
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
- Location: That little island pritch created.
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Malphas
- Posts: 33
- Joined: Wed Jul 16, 2003 2:14 am
- Location: The Ultimate Warzone (Bronx, NYC)
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Malphas
- Posts: 33
- Joined: Wed Jul 16, 2003 2:14 am
- Location: The Ultimate Warzone (Bronx, NYC)
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Anonymous
Hi, I got all three of the ol doom games just for the hell of it. Now I diden't even know you needed Zdoom to run the games with sound FX on a new pc. Anyway one of the games had zdoom already installed 1.22 so I copyed the files and pasted them in the other two and they all run great. Ultimate doom with all fore episodes, knee deep in the dead, the shores of hell, inferno, and thy flesh consumed. Doom hell on earth and final doom.
I must say great job on zdoom and thanks for making it.
I have a few questions though, what did you use to compress the zdoom 2.0 file so I can upgrade, In doom hell on earth set on nightmare it wont allow you to use cheats it keeps telling me "you must run server with 'set sv_cheats 1' to enable this command is this the same in 2.0? If so, how do I set it, what file?
Last but not least how do I run it in multiplayer?
I must say great job on zdoom and thanks for making it.
I have a few questions though, what did you use to compress the zdoom 2.0 file so I can upgrade, In doom hell on earth set on nightmare it wont allow you to use cheats it keeps telling me "you must run server with 'set sv_cheats 1' to enable this command is this the same in 2.0? If so, how do I set it, what file?
Last but not least how do I run it in multiplayer?
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Hirogen2
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
Some CAB-making utility provided by MSVC I think, but other packers such as Winace are already capable of (de)compressing CAB. If you need a ZIP version, find it here.Shoot 'n Scoot wrote:I have a few questions though, what did you use to compress the zdoom 2.0 file so I can upgrade,
Enter 'sv_cheats 1' at the console, to be opened with the key left to '1', which should be ` on US keybs.In doom hell on earth set on nightmare it wont allow you to use cheats it keeps telling me "you must run server with 'set sv_cheats 1' to enable this command is this the same in 2.0? If so, how do I set it, what file?
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HotWax
- Posts: 10002
- Joined: Fri Jul 18, 2003 6:18 pm
- Location: Idaho Falls, ID
WinZip can open CAB files.Hirogen2 wrote:Some CAB-making utility provided by MSVC I think, but other packers such as Winace are already capable of (de)compressing CAB. If you need a ZIP version, find it here.Shoot 'n Scoot wrote:I have a few questions though, what did you use to compress the zdoom 2.0 file so I can upgrade,
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Anonymous
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Enjay
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- Posts: 27511
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
You shouldn't need anything particularly fancy to open a CAB file. Windows XP, Windows 2000 and more recent versions of Win 98, maybe even service packed earlier versions of 98, who knows, maybe even service packed Win 95 can open CAB files without the need for any add on utility. Just double click the file.
Mind you, I use Winzip to open them and Power Archiver to make them.
Mind you, I use Winzip to open them and Power Archiver to make them.
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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Anonymous