Legion of Bones [1.05]

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SpaceyStrife
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Re: Legion of Bones [1.03]

Post by SpaceyStrife »

Sure, that's no problem! Thanks for asking.
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memredi
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Re: Legion of Bones [1.03]

Post by memredi »

https://drive.google.com/file/d/1--6FSf ... p=drivesdk

Player must NOT include DoomRL monsters to the load order.
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Alptraum
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Re: Legion of Bones [1.03]

Post by Alptraum »

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Matias
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Re: Legion of Bones [1.03]

Post by Matias »

Played this with Nash's Gore Mod and Led's Generic Weapon Mod
Now i know what my new favorite doom mod combination is, Absolutely amazing stuff

Here is a gameplay video i recorded


And the other mods if someone wants to play the same combination
viewtopic.php?f=46&t=62641
viewtopic.php?f=43&t=51833
viewtopic.php?f=42&t=65316
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SpaceyStrife
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Re: Legion of Bones [1.03]

Post by SpaceyStrife »

Woohoo, gameplay! The bestiary does lend itself well to library environments. Thanks!

This is a actually pretty solid showcase of what most of the monsters do. (The first Reaper even showed off all four of its attacks.) Mind if I share it on the first post?
AvzinElkein
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Re: Legion of Bones [1.03]

Post by AvzinElkein »

Oh! I found out that Yholl got LegenDoomLite's Legendary enemies to drop Guncaster stuff.
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Matias
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Re: Legion of Bones [1.03]

Post by Matias »

SpacemanStrife wrote:Woohoo, gameplay! The bestiary does lend itself well to library environments. Thanks!

This is a actually pretty solid showcase of what most of the monsters do. (The first Reaper even showed off all four of its attacks.) Mind if I share it on the first post?
Glad you liked it! Yes you can share it in the first post, that would be really awesome!
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SpaceyStrife
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Re: Legion of Bones [1.04]

Post by SpaceyStrife »

I've updated the mod with a minor bugfix to the vanilla Chaingunner's sprites. I haven't played on Double Death in a while so I completely missed it.
Thorogrimm
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Re: Legion of Bones [1.04]

Post by Thorogrimm »

Nice! I waas playing this last night, and the new version happens to come out on my birthday. Much love for this mod, I really like the monster replacements and the boney effects :)
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Tesculpture
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Re: Legion of Bones [1.04]

Post by Tesculpture »

I like this, but a couple of bugs:

-Reapers can't create Blood Skulls from basic Former Humans/monsters inheriting from them. The internal code seems to check for the species "ZombieGuy" rather than "ZombieMan".

-Reapers will try to create Blood Skulls from DeadZombieMan/DeadShotguyGuy/DeadDoomImp decorative objects - nothing happens, they just get stuck in an endless loop of performing the Blood Skull ritual.

-Only the first projectile fired by Revenants is aimed vertically - the second is only aimed horizontally (if the second is homing, it will adjust its trajectory accordingly, but is still launched with no vertical aim).

Aside from that, this is an excellent monsterpack - keep it up!
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SpaceyStrife
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Re: Legion of Bones [1.05]

Post by SpaceyStrife »

Thanks for the feedback! I've put out a new version that should solve those specific issues.
AlphaSoraKun
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Re: Legion of Bones [1.05]

Post by AlphaSoraKun »

By what I've seen. This is a really impressive spin on the vanilla Doom Monsters.
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Tesculpture
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Re: Legion of Bones [1.05]

Post by Tesculpture »

Sorry but another thing - though this isn't actually your fault since DRLA Monsters does it too; some monsters have a damagefactor for a "C4" damagetype, but the damagetype used by C4 in Final Doomer is actually "C4Explosive".
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Alptraum
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Re: Legion of Bones [1.05]

Post by Alptraum »

I finished Hell Ground with Legion of Bones and it was quite entertaining. Reapers are pain in the ass tho :D Can't wait for Cyberdemon replacement ^^
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42_the_Gamer
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Re: Legion of Bones [1.05]

Post by 42_the_Gamer »

Legion of Bones + Kriegsland Weapons = Nazi demon summoning gone wrong.

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