Legion of Bones [1.05]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Legion of Bones [1.03]
Sure, that's no problem! Thanks for asking.
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Re: Legion of Bones [1.03]
https://drive.google.com/file/d/1--6FSf ... p=drivesdk
Player must NOT include DoomRL monsters to the load order.
Player must NOT include DoomRL monsters to the load order.
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Re: Legion of Bones [1.03]
Played this with Nash's Gore Mod and Led's Generic Weapon Mod
Now i know what my new favorite doom mod combination is, Absolutely amazing stuff
Here is a gameplay video i recorded
And the other mods if someone wants to play the same combination
viewtopic.php?f=46&t=62641
viewtopic.php?f=43&t=51833
viewtopic.php?f=42&t=65316
Now i know what my new favorite doom mod combination is, Absolutely amazing stuff
Here is a gameplay video i recorded
And the other mods if someone wants to play the same combination
viewtopic.php?f=46&t=62641
viewtopic.php?f=43&t=51833
viewtopic.php?f=42&t=65316
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- Posts: 41
- Joined: Sun Apr 01, 2018 2:08 am
Re: Legion of Bones [1.03]
Woohoo, gameplay! The bestiary does lend itself well to library environments. Thanks!
This is a actually pretty solid showcase of what most of the monsters do. (The first Reaper even showed off all four of its attacks.) Mind if I share it on the first post?
This is a actually pretty solid showcase of what most of the monsters do. (The first Reaper even showed off all four of its attacks.) Mind if I share it on the first post?
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Re: Legion of Bones [1.03]
Oh! I found out that Yholl got LegenDoomLite's Legendary enemies to drop Guncaster stuff.
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Re: Legion of Bones [1.03]
Glad you liked it! Yes you can share it in the first post, that would be really awesome!SpacemanStrife wrote:Woohoo, gameplay! The bestiary does lend itself well to library environments. Thanks!
This is a actually pretty solid showcase of what most of the monsters do. (The first Reaper even showed off all four of its attacks.) Mind if I share it on the first post?
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- Joined: Sun Apr 01, 2018 2:08 am
Re: Legion of Bones [1.04]
I've updated the mod with a minor bugfix to the vanilla Chaingunner's sprites. I haven't played on Double Death in a while so I completely missed it.
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Re: Legion of Bones [1.04]
Nice! I waas playing this last night, and the new version happens to come out on my birthday. Much love for this mod, I really like the monster replacements and the boney effects 

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Re: Legion of Bones [1.04]
I like this, but a couple of bugs:
-Reapers can't create Blood Skulls from basic Former Humans/monsters inheriting from them. The internal code seems to check for the species "ZombieGuy" rather than "ZombieMan".
-Reapers will try to create Blood Skulls from DeadZombieMan/DeadShotguyGuy/DeadDoomImp decorative objects - nothing happens, they just get stuck in an endless loop of performing the Blood Skull ritual.
-Only the first projectile fired by Revenants is aimed vertically - the second is only aimed horizontally (if the second is homing, it will adjust its trajectory accordingly, but is still launched with no vertical aim).
Aside from that, this is an excellent monsterpack - keep it up!
-Reapers can't create Blood Skulls from basic Former Humans/monsters inheriting from them. The internal code seems to check for the species "ZombieGuy" rather than "ZombieMan".
-Reapers will try to create Blood Skulls from DeadZombieMan/DeadShotguyGuy/DeadDoomImp decorative objects - nothing happens, they just get stuck in an endless loop of performing the Blood Skull ritual.
-Only the first projectile fired by Revenants is aimed vertically - the second is only aimed horizontally (if the second is homing, it will adjust its trajectory accordingly, but is still launched with no vertical aim).
Aside from that, this is an excellent monsterpack - keep it up!
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Re: Legion of Bones [1.05]
Thanks for the feedback! I've put out a new version that should solve those specific issues.
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Re: Legion of Bones [1.05]
By what I've seen. This is a really impressive spin on the vanilla Doom Monsters.
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Re: Legion of Bones [1.05]
Sorry but another thing - though this isn't actually your fault since DRLA Monsters does it too; some monsters have a damagefactor for a "C4" damagetype, but the damagetype used by C4 in Final Doomer is actually "C4Explosive".
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Re: Legion of Bones [1.05]
I finished Hell Ground with Legion of Bones and it was quite entertaining. Reapers are pain in the ass tho
Can't wait for Cyberdemon replacement ^^

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Re: Legion of Bones [1.05]
Legion of Bones + Kriegsland Weapons = Nazi demon summoning gone wrong.