I have a funny and annoying problem with thing_spawn.
I have two scripts
The first ;
Code: Select all
Script 6 (void)
{
door++;
if(door==2){
Print(s:"\c[Green]Sequence completed !");
//FloorAndCeiling_RaiseByValue (48, 2, 64);
ACS_Execute (62, 5);
}
else
{
Print(s:"\c[Green]Only one more to go...");
}
}
Code: Select all
script 62 (void)
{
Thing_Spawn (100, 110, 255, 50);
}
I try with other things, same result.
So what can i do to spawn a thing without the imps ball.
And, how can i replace the imps ball by rokets... for example.
Thx