BREACH- Reloaded

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Hgluzowski
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BREACH- Reloaded

Post by Hgluzowski »

https://i.imgur.com/IJuNc0S.png
BREACH - RELOADED

Current Version: 6.5 mm Arisaka (.264)
Download
http://www.mediafire.com/file/bxhn7zlws ... s.wad/file
Changelog - .25 Remington
-New enemy: Machinegunner (currently uses sprite of shotgunners)
-New weapon: Izmash VP
-Reworked projectiles
-(Experimental feature, can be removed in next updates) inspired by Heavy Carbine from Realm667's repository recoil system

Briefing
Welcome back, operator ! As you can see, Black Ops has came back to life after the attack of the unknown terrorist group led by one of our renegades, who has started to make his own buisness in Russia. Objective: Kill all of the oppposition, even the renegade. Base's out.

Important Information
"BREACH Reloaded" is remake of my earlier mod that appeared in "Gameplay Mods", namely The Breach Ops, making all guns more fun to use, unleashing bullet hell on all that's stands in your way in action movie style. Did something seems particular to you about the new title ? Well, it's because now I turned away from action movies of 70s and 80s and instead, chose to this mod be inspired by particular game from PS2, that is Black, because this game it self is pretty much Hollywood action film transplanted in very good way into the language of games. With that, you can expect zero realism at all, because here gunfights will be more focused on flashiness and rule of cool rather than, okay you now know my point, it's all about dakka and gun porn. Enemies, of course, are Russians, because Hollywood called, and said that they wanted commies back, but this time, we're fighting against terrorists that just happened to have mostly Russians in their ranks. "BREACH Reloaded" offers what I previously wanted to do with T.B.O, but done way better.

Arsenal of choice (excluding baton and grenades)
Spoiler:
Screenshots
Spoiler:
Credits
Mirage Media- weapons from Sniper: Path of Vengeance
Square- some gun sounds from Parasite Eve
Olzhas1one- Enemy sprites, sounds,
Reactor- rips

Shadow's out !
Attachments
15-150314_ak47-gun-transparent-png-images-free-download-io.png
Last edited by Hgluzowski on Tue Aug 13, 2019 8:36 am, edited 20 times in total.
LOLANONIMUS
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Re: BREACH- Reloaded

Post by LOLANONIMUS »

Donde descargo?
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SamVision
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Re: BREACH- Reloaded

Post by SamVision »

Can we get some screenshots, a gameplay video wont hurt either.
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wildweasel
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Re: BREACH- Reloaded

Post by wildweasel »

Yeah, um, Project Posting Guidelines say that you should post something that shows you actually have a project going. The wall of text shows us you've thought about things, but is anything done?
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Hgluzowski
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Re: BREACH- Reloaded

Post by Hgluzowski »

I apologize for not posting screenshots, but I didn't had much time yesterday. This mistake will never be repeated by me.

Okay, they are already posted.
LOLANONIMUS
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Re: BREACH- Reloaded

Post by LOLANONIMUS »

Yes, but where do I download?, because in the description it says there is a version
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Hgluzowski
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Re: BREACH- Reloaded

Post by Hgluzowski »

OK, here's the link. I was just doing playtests if anything was working properly. Also, I added a one new gun and added randomization to replaced chaingunners' drop.
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Hgluzowski
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Re: BREACH- Reloaded

Post by Hgluzowski »

Alright guys, what are your thoughts ? Because, you know, comments, suggestions and problem nitpicking is very helpful for me, and with that, this mod can be even better.

Don't be shy guys, it's just matter of writing down a reply, because even one reply will be very nice thing to do, because for little-known mod dev like me, every voice matters. If you don't care, then it's simply for me means that I should stop doing this project.
Enarkz
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Re: BREACH- Reloaded

Post by Enarkz »

I can't even kill the first ennemies in map01, in my opinion you should start improving on the weapons (which are indeed nice except the first gun) and remove the monster replacement part which isn't very nice and will be an instant "nope" for many players (the soldiers are OP and can shoot through some walls). You should also try to make the weapons fire different projectiles (there is no hitscan weapons by design choice and im ok with it, but they all shoot white beans with different fire rate lol). I hope i'm not sounding rude mate i'm not used to giving advices in english and i'm not even a modder myself :lol: Hope i helped, you nailed the shotgun tho, it's really fine atm
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Hgluzowski
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Re: BREACH- Reloaded

Post by Hgluzowski »

Enarkz wrote:I can't even kill the first ennemies in map01, in my opinion you should start improving on the weapons (which are indeed nice except the first gun) and remove the monster replacement part which isn't very nice and will be an instant "nope" for many players (the soldiers are OP and can shoot through some walls). You should also try to make the weapons fire different projectiles (there is no hitscan weapons by design choice and im ok with it, but they all shoot white beans with different fire rate lol). I hope i'm not sounding rude mate i'm not used to giving advices in english and i'm not even a modder myself :lol: Hope i helped, you nailed the shotgun tho, it's really fine atm
Soldiers at this point are really OP, really really OP (shotgunners were even more worse, because I gave them 12 pellets per shot and 2 damage per pellet... and didn't make it projectile-based...), but I don't know how to stop this projectile-clipping, which is very annoying. You weren't rude, just pointed out important mistakes that I made. Also, I'll buff pistol and change projectiles based on calibre, namely different sprites for 9mm bullets, 5mm ones and buckshot, but I think that "white bean" ones help with accuracy in some way with addition of tracers.

Anyway, thank you very much !
Last edited by Hgluzowski on Sun Jul 21, 2019 6:12 am, edited 1 time in total.
Enarkz
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Re: BREACH- Reloaded

Post by Enarkz »

Glad that i can help ! Imo just make the gun more reactive and reduce the travelling lenght of bullets (which is possible i guess ?)? Don't push yourself too hard on monster replacement since most players don't like them and will throw in cyberkrakken randomizer or the new vanilla doom + instead

EDIT : After playing it with the aforementionned vanilla doom + i can tell you that it gives a WAY better impression on your weapons mod :)
EDIT2: Getting the chainsaw locks the mousewheel weapon switch (you can still switch with 1 2 3 keys etc but when playing with a controller we can only use the mousewheel type of switch)
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Hgluzowski
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Re: BREACH- Reloaded

Post by Hgluzowski »

Enarkz wrote:Glad that i can help ! Imo just make the gun more reactive and reduce the travelling lenght of bullets (which is possible i guess ?)? Don't push yourself too hard on monster replacement since most players don't like them and will throw in cyberkrakken randomizer or the new vanilla doom + instead

EDIT : After playing it with the aforementionned vanilla doom + i can tell you that it gives a WAY better impression on your weapons mod :)
EDIT2: Getting the chainsaw locks the mousewheel weapon switch (you can still switch with 1 2 3 keys etc but when playing with a controller we can only use the mousewheel type of switch)
No problem.

Okay, I found out that enemy bullets must be 2x2 (height and radius) to properly interact with walls (meaning zero noclipping). Also, apparently increasing bullet speed in player's weapons hid the effect that you're using literal peashooter. Pistol and SMG got a nice buff, increasing their usefulness in long term. On the other hand, VKM and HG are too similiar in accuracy (where VKM was meant to trade accuracy for more damage), but real difference is that VKM has bigger recoil and punch, making HG useless.

Thank you again ! Have a nice day.
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Crudux Cruo
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Re: BREACH- Reloaded

Post by Crudux Cruo »

It's a good first mod! I would say that the polish and interest factor are kind of low, but thats usual when making a new project. (whavenweapons comes to mind :()
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Hgluzowski
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Re: BREACH- Reloaded

Post by Hgluzowski »

Crudux Cruo wrote:It's a good first mod! I would say that the polish and interest factor are kind of low, but thats usual when making a new project. (whavenweapons comes to mind :()
Thank you ! I mean, I know myself that this mod is literally piss-poor, first try modding quality, but hey, at least it's good.

Anyway, I'm planning to introduce in new update upgrading system based on pickups.
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Captain J
 
 
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Re: BREACH- Reloaded

Post by Captain J »

Very promising and interesting mod. I hope we can get more weapons if possible and stuff. Nice job!

And here's the weird glitch i've encountered in the game: The Enemy Soldier flickers for a sec while firing.
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