Super Cooperative Pack - pack of mini-mods for the co-op

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
FoxPlays
Posts: 33
Joined: Sun Mar 17, 2019 3:25 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Russian Federation
Contact:

Super Cooperative Pack - pack of mini-mods for the co-op

Post by FoxPlays »



Super Cooperative Pack or SCOOPPack, or SCPack - this is a pack of mini-mods for a more convenient game of co-op! :D


Pack working for cooperative in - GZDoom and QZDoom
Mini-mods separately can work on other ports!
(Most implemented in Zandronum)

Pack by - FoxPlays

Special thanks for - Void Weaver, JSO X and N00b2015 !

Mini-mods:
Anti-Block - by FoxPlays and Void Weaver - this mod disables collisions between players.
Mod removes some unpleasant problems in co-op:
  • Tele-fragging your friends
  • Blocking players
ShowSecretsM - by FoxPlays - show for everyone a message about finding a secret!
Now found secret will seem to everyone

NoMultiM - by FoxPlays and JSO X - No more Multiplayer Monsters!
This mod disables all monsters who have a flag - Multiplayer Only
Now you can play as well in a small company!
Spoiler:
ShowSE - by FoxPlays and N00b2015 - show everyone a message if a secret exit is found

SPInfo - by FoxPlays and Void Weaver - shows player information!

Each mini-mod can be turned on/off at your discretion!

Download: *click*
Fureyon
Posts: 83
Joined: Thu Jun 28, 2018 9:05 am

Re: Super Cooperative Pack - pack of mini-mods for the co-op

Post by Fureyon »

This mod pack is pretty cool, it really improves the coop experience. I love pretty much all parts of it and it has made playing with my buds a blast as we can better coordinate. Really helped during our Brutal Doom run, was getting tired of telefragging each other :P
User avatar
StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: Super Cooperative Pack - pack of mini-mods for the co-op

Post by StroggVorbis »

The only thing missing now is NoMultiI or NoMultiA. While GZDoom comes with an option to disable Deathmatch weapons in coop, there's nothing for extra items or ammo; like the Mystic Ambit Incants in Hexen coop.
Post Reply

Return to “Gameplay Mods”