2019 Cacoaward Winner!
Download v1.3 Here: http://www.mediafire.com/file/miubazs8n ... 3.pk3/file
The mod is also available on Github!
Naku-Naru Github:https://github.com/Joblez/Naku-Naru
Requires GZDoom 3.7 or higher.
And here's a patch if you don't like the new sounds in version 1.1: https://www.mediafire.com/file/xmn5zzy6 ... h.pk3/file
THEME OF NAKU-NARU: https://soundcloud.com/joblez/theme-of-naku-naru
Older versions of the mod:
Spoiler:My first mod available on the forum.
Naku-Naru is a weapons mod that puts you in the shoes of a man possessed by a Japanese Oni Demon, called upon to beat the demons back into hell and restore peace.
Footage:
Spoiler:Brief Backstory:
https://www.youtube.com/watch?v=4kVE-SmLklk
video footage by Rex705. made during v1.0 of the mod.
https://www.youtube.com/watch?v=6dfiYHlQtjs
video by A Heretic's Doom Videos. during v1.1 of the mod.
https://www.youtube.com/watch?v=3l15IyXaSOg
video by Alphatrum. during v1.2 of the mod.
Spoiler:
In the dark corners of hell, objects of immense power are held to never be wielded by mortals again.
In the haste of exploring Hell, mortals had discovered once again discovered these tomes of might, unknowing to their effects.
Following the Invasion, Man had discovered the true might of hell and it's denizens. Your understanding of this situation is clear.
Now is time to strike. The beasts have claimed stake across the surface of Deimos, Phobos, and even The Earth itself.
You understand your role, my servant. Now, Take upon yourself these tomes of power and be given the gift of eternity.
Become, the Naku-Naru. He who is without.
Changelog:
Spoiler:Screenshots:Code: Select all
v1.3: -New Weapon! A new double-barreled shotgun replaces the supershotgun. -New sounds for slot 6 weapons, Yorick, explosions, and new loading sounds for the shotgun -New Menu music, a song I wrote myself -New HUD with a classic and updated look -Various bug fixes (Reloading glitch, weapons firing lower than the crosshair, etc) -New misc. sounds -1.3's file size has been reduced to 20MB -Removed various unused graphics and sprites. -Reduced size of muzzle flashes on automatic weapons -Reduced weapon recoil (removed most instances of a_recoil, removed +angle commands) -New sprites for explosions(including Yorick) -Buffed Type 99 Arisaka, does more damage consistently v1.2: -New Revolver and Rocket Launcher animations. -Type 26 has been turned into a Miroku Police Special. -Fixed bugs with the Type 99 Arisaka's aiming system. -Majorly Rescripted Automatic weapons, 1.2's file size has been reduced to 27.5mb. -Type 99 does more damage. -New Optional Weapon, The Type 89 Howa, is a weapon you can choose to spawn vs. the Type 99 Nambu. -Type 99 Nambu and PM-9 Have larger magazines. 30->55 for Type 99, 30->40 for PM-9. -Type 99 Nambu deals more damage, but has a slower rate of fire. 3 to 4 tics. -PM-9 fires faster, from 3 tics a shot to 2 tics. Closer to the real-life rate of fire and with more ammo. -Recoil is now toggleable in the menu, now keyboard-only players can comfortably play. -Tons of new sounds that I made myself. Enjoy! -The Staff now swings indefinitely. -New player spritesheet! v1.1: -New animations for Revolver, Shotgun, SMG, Type-99 Arisaka, Type 99 Nambu, and Crescent Staff. -Model 29 is now a Type 26. -rescripted shotgun and Crescent Staff to make them more combat-effective. -Fixed bug where there was nothing to replace plasma cells. 7.7x58mm drops in its place now. -fixed animation glitches with revolver and shotgun. -New sounds for Type 99 Arisaka, Type 26, Model 1887, and Type 99 LMG. -New sounds for the protagonist. Opening lines are randomized. -Type 99 now can bayonet charge more effectively, being able to hold down the button to charge and having the player's speed increase temporarily. -Bloodlust replaces Berserk Pack, lasts for 45 seconds. -Removed a bunch of unnecessary clutter in v1.0 of unused sounds and animations. v1.1 is actually smaller than 1.0 now. -Fixed some issues with certain weapons not being widescreen.
Spoiler:Weapons:
Spoiler:Credits:
1- Crescent Staff.
From the darkest, deepest depths of the underworld, this blade of woe will make
even the cruelest of monsters quiver in terror from its great power.
It's small enough to have another weapon in hand and still use, but with such a punch most enemies
will falter quickly to its might. Keep it close in hand.
2- Miroku Police .38 Special
Formerly a popular police revolver, The Miroku is a Solid, Accurate .38 Special Revolver similar
to iconic Colt .38 Revolvers like the Model 10. Not a particularly legendary weapon,
but one which will serve its duty nonetheless.
3- Chiappa Model 1887 Shotgun
Come with me, if you want to live.
6 rounds, 6 chances to hit something. The Model 1887 is legendary for it's
size and power, and makes a great onscreen profile. Incredibly powerful upclose,
but innefective at larger ranges, this powerhouse will generally make quick work
of most enemies you come across. Unfortunately not magazine fed, it requires
that you reload each round individually.
3- Stoeger 12 Gauge Shotgun
A classic American double barreled shotgun. Only holds 2 rounds at a time
but does a devastating amount of damage upclose. Has a trigger for each barrel.
You are unable to use a melee weapon with it, at the cost of being able to fire
both barrels at once.
4- Minebea PM-9.
Popular with both the Japanese Armed Forces and the Yakuza, the Minebea
PM-9 is a highly effective and fast-firing SMG. A variant of the legendary
Uzi, it's fire rate is somewhere between the mini and micro.
1100 RPM is little to snuff, especially in such a compact size. Small
enough to use in one hand, it's highly effective for crowd control, and allows
you to slice up any nearby enemies if they get too close.
5- Carl Gustav M2.
pop, BOOM!
Made initially for an anti-tank purpose, the Carl-Gustav is a
light, modern rocket launcher. Of course, due to it's sheer
size, you're not able to melee while using it, but this is little issue.
Probably the most economical choice for crowd control.
6- Arisaka Type 99.
Powerful, if a little slow to fire and load, the Type 99 is
iconic for its use in the Pacific theatre. As with most examples, this variant
comes with a bayonet. Since it's so large, you can't really use your blade one-handed,
so having its bayonet is incredibly helpful in regards to close enemies.
Banzai charging included!
6 - Nambu Type 99 LMG.
A relic from a different era, with an unusual top-loading mechanism, The Nambu Type-99 LMG is a large,
somewhat unweildly weapon. Slow to fire, with heavy recoil, the Type-99 LMG punches
hard and takes no prisoners. 7.7x58mm served in full-auto fire is nothing to snuff at,
especially at around 550 RPM. While not as tactical or modern as it's newer
alternative, it holds a higher magazine capacity and fires a bigger calibre,
at the cost of larger recoil.
(Optional)6 - Howa Type 89 Assault Rifle.
A weapon for a more modern age, the Type 89 is a compact and formidable
Assault Rifle that takes elements from overseas designs in a uniquely
Japanese package. Lower Capacity and with less penetrative power than
it's older alternative, but with an increased rate of fire and significantly
lower recoil.
7. Yorick.
Let me see. (takes the skull) Alas, poor Yorick!
I knew him, Horatio, a fellow of infinite jest, of most excellent fancy.
He hath borne me on his back a thousand times, and now, how abhorred in my
imagination it is!
Very Limited Inventory Space due to sheer power, Use very carefully.
Does an Immense amount of Damage in a Single attack.
Spoiler:Some Minor Gameplay Notes:
{V1.3}Resources Used:
iD Software - Sounds, Sprites
Raven Software - Sounds, Sprites
Rogue Software - Sounds, Sprites
GunsoftheWorld - Some Audio ripped for weapon sounds (Type 99, model 1887)
GAA1992 - SpriteSheet used to make the Player Sprites
Monolith - Hand and Skull sprites
DoomNukem - Revolver sprites (deprecated as of 1.1)
neoworm - Crescent Staff Sprites
NWI - Reloading Sounds, firing sounds
DICE - RPG sounds (heavily altered), Reloading and (some) Firing sounds ( most edited for the sake of this mod)
Infinity Ward - Original Model for the PM-9 (MW3)
Valve - Original model for the 1887 (CS:O)
Eriance - Flamethrower Actor for Yorick
3D Realms - Sprites, Sounds
Melodica - HUD used is a heavily modified version of 'Minimalist HUD' V2
Captain J - Reused Some pickup sprites, took some sounds from Captain J's 'AnimuSFX4FDP.pk3'(v1.1 also had revolver sprites by Captain J)
Tripwire Interactive - Voice for Naku-Naru taken from Rising Storm 1
Type 26 Revolver Sounds- https://www.youtube.com/watch?v=uTYjA7nb_gE (deprecated as of 1.2)
Type 99 sounds - https://youtu.be/sjGgL93_rfw
Type 89 sounds - https://youtu.be/DAUIi05Rckc
MagmaCow- Various sounds (shotgun)
hnsolo77- Bloodlust Sphere
Dzieran - Hand sprites
{v1.2}Resources Used:
iD Software - Sounds, Sprites
Raven Software - Sounds, Sprites
Rogue Software - Sounds, Sprites
GunsoftheWorld - Some Audio ripped for weapon sounds (Type 99, model 1887, model 29)
GAA1992 - SpriteSheet used to make the Player Sprites, Made the Armor sprites
Monolith - Hand and Skull sprites
neoworm - Crescent Staff Sprites
NWI - Reloading Sounds for PM-9
DICE - RPG sounds (heavily altered), Reloading and (some) Firing sounds ( most edited for the sake of this mod)
Infinity Ward - Original Model for the PM-9 , original model for the Carl-Gustav (MW3)
Valve - Original model for the 1887 (CS:O)
Eriance - Flamethrower Actor for the Skull Weapon
3D Realms - Sprites, Sounds
Melodica - HUD used is a heavily modified version of 'Minimalist HUD' V2
Captain J - Reused Some pickup sprites, took some sounds from Captain J's 'AnimuSFX4FDP.pk3'
Tripwire Interactive - Voice for Naku-Naru taken from Rising Storm 1
Miroku Sounds - made with a sample from https://www.youtube.com/watch?v=G3SO6ZukMNU
Type 99 sounds - https://youtu.be/sjGgL93_rfw
MagmaCow- Various sounds (revolver reloading)
hnsolo77- Bloodlust Sphere
Railgunner - Type 99 Nambu and model 1887 pickup sprites.
{v1.1}Resources Used:
iD Software - Sounds, Sprites
Raven Software - Sounds, Sprites
Rogue Software - Sounds, Sprites
GunsoftheWorld - Some Audio ripped for weapon sounds (Type 99, model 1887, model 29)
GAA1992 - SpriteSheet used to make the Player Sprites, Made the Armor sprites
Monolith - Hand and Skull sprites
DoomNukem - Revolver sprites
neoworm - Crescent Staff Sprites
NWI - Reloading Sounds for PM-9
DICE - RPG sounds (heavily altered), Reloading and (some) Firing sounds ( most edited for the sake of this mod)
Infinity Ward - Original Model for the PM-9 (MW3)
Valve - Original model for the 1887 (CS:O)
Eriance - Flamethrower Actor for the Skull Weapon
3D Realms - Sprites, Sounds
Melodica - HUD used is a heavily modified version of 'Minimalist HUD' V2
Captain J - Reused Some pickup sprites, took some sounds from Captain J's 'AnimuSFX4FDP.pk3'
Tripwire Interactive - Voice for Naku-Naru taken from Rising Storm 1
Type 26 Revolver Sounds- https://www.youtube.com/watch?v=uTYjA7nb_gE
Type 99 sounds - https://youtu.be/sjGgL93_rfw
MagmaCow- Various sounds (revolver reloading)
hnsolo77- Bloodlust Sphere
{v1.0}Resources Used:
iD Software - Sounds, Sprites
Raven Software - Sounds, Sprites
Rogue Software - Sounds, Sprites
GunsoftheWorld - Some Audio ripped for weapon sounds (Type 99, model 1887, model 29)
GAA1992 - SpriteSheet used to make the Player Sprites
Monolith - Hand and Skull sprites
DoomNukem - Revolver sprites
neoworm - Crescent Staff Sprites
NWI - Reloading Sounds for PM-9
DICE - Shotgun , Revolver, RPG, Type99 sounds (heavily altered)
Reloading and (some) Firing sounds ( most edited for the sake of this mod)
Infinity Ward - Original Model for the PM-9 (MW3)
Valve - Original model for the 1887 (CS:O)
Eriance - Flamethrower Actor for the Skull Weapon
3D Realms - Sprites, Sounds
Melodica - HUD used is a heavily modified version of 'Minimalist HUD' V2
Captain J - Reused Some pickup sprites
xenoxols - edited Doomnukem's Revolver sprites used for the model 29
Thanks to everyone for their contributions on the Forums, and to the other members
of NakuTeam for helping make this mod possible!
-Joblez
edit: If anyone is not credited, please do not hesitate to let me know. -Joblez
Spoiler:Concept Art:
1. Altfire will melee with all one-handed weapons, as well as type 99's bayonet.
2. Zooming with two-handed weapons (besides ARs/LMGs) will aim down sights or scopes.
Spoiler: