Craneo's Resource Hangar [Doom 64 Commando UPDATED]

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Craneo
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Re: Craneo's Resource Hangar [Doom 3 Pinky]

Post by Craneo »

Finally finished and released that Doom 3 Pinky frankensprite I had shown before in the forums, on twitter and on discord!
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Craneo
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Re: Craneo's Resource Hangar [Doom 64 Commando/Chaingunner]

Post by Craneo »

I've released a Doom 64 chaingunner/commando frankensprite, if anyone wants to use it, feel free to, the link has been up for a while but I just recently updated it to add in a variant with red pants so that he is closer to the Doom 2 one
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BrettBotTheCryonaut
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Re: Craneo's Resource Hangar [Doom 3 Cacodemon]

Post by BrettBotTheCryonaut »

Did you add some un-announced new D64 stuff just in the last few days or was I just really not paying attention when I looked a few days ago?? I've dialed back into focusing on The D64ifier, so seeing a new evil eye and hanging corpse to add is a treat! I hope you don't mind if I remove the flame from your candle though - I just have my own candle flame I'm attached to that I like to use. :)
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Craneo
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Re: Craneo's Resource Hangar [Dybbuk]

Post by Craneo »

Ah yeah, sometimes I add some stuff in a stealthy way if I feel they are not that eye-catching title wise, and sure, you can remove the flame from the candle and just generally edit them, this is in the resources thread for a reason so anyone is free to use the sprites so long as credits are given
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AshHouswares
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Re: Craneo's Resource Hangar [D64 Captured Marine]

Post by AshHouswares »

Craneo. That Doom 3 Pinky is possibly the most wonderful thing I have ever seen in my entire life. I wish there was a button to give you a medal for that. Seriously.
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AshHouswares
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Re: Craneo's Resource Hangar [D64 Captured Marine]

Post by AshHouswares »

Is there any chance you're working on the Cherub from Doom 3? I made an almost complete sprite sheet you're welcome to it if you think you can turn it into a finished monster.
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Craneo
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Re: Craneo's Resource Hangar [D64 Captured Marine]

Post by Craneo »

Not sure, been trying to work on a specific monster spriteset that may take a while to finish (D64 ArchVile) so idk when I'll be able to do other monster sprites
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DrFrnknsprtr
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Re: Craneo's Resource Hangar [D64 Captured Marine]

Post by DrFrnknsprtr »

The Outcast Footsoldier sprite by NMN mixed with your Marauder Sprite is perfect imo, only realy minor editing, mostly copy and pasting body parts over and adjusting them to look right
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Craneo
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Re: Craneo's Resource Hangar [Doom 64 Commando UPDATED]

Post by Craneo »

Updated the Doom 64 commando again, this time using the Chaingun Major's torso with the gun barrel of the Nailborg Commando, all recolored, upscaled and edited to fit with Doom 64's zombies, I've also included some alternate palettes, since Doom 64 liked having paletted-swapped new monsters, these are a Nailgun/Riotgun Commando (green armor) and a "Plasma" Commando (blue armor).
Image
This also warrants an update to the CREDITS.txt to the file in the new version: Credits: Midway, DrDoctor, Immorpher, Footman, Atomic Frog, Vader, Xim

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