Craneo's Resource Hangar [Doom 64 Commando UPDATED]

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Craneo
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Re: Craneo's Resource Hangar [Some new sprites!]

Post by Craneo »

Thanks Mobster :D
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theundeadsoldier
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Re: Craneo's Resource Hangar [Some new sprites!]

Post by theundeadsoldier »

Excellent work with those sprites man!
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Re: Craneo's Resource Hangar [Some new sprites!]

Post by AlphaSoraKun »

Liking the new Gangsta Pistol! Definitely a favorite piece that you've made!
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Endie
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Re: Craneo's Resource Hangar [Some new sprites!]

Post by Endie »

So i tried something with the KSG
Image
just playing around with it though
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Craneo
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Re: Craneo's Resource Hangar [Belzeb/Gross Elemental!]

Post by Craneo »

Thanks Moa, your animations are great! btw, I've updated my thread to add a fully sprited, fully coded monster duo (Gross Elemental + Venom Maggot), feel free everyone to add it to your projects, just make sure to add the credits to it!
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Re: Craneo's Resource Hangar [Argent Elemental]

Post by MikeyScoots »

Hey man, I'm really liking theIronfiend and Cacobot. Cool to use this for Hell Unleashed if I give credit?
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Craneo
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Re: Craneo's Resource Hangar [Argent Elemental]

Post by Craneo »

Yeah, go ahead and use them, they are free to use as long as you credit, they're in the resources subforum after all!
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Re: Craneo's Resource Hangar [Argent Elemental]

Post by MikeyScoots »

Yeah, we just gotta code these in right?
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Craneo
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Re: Craneo's Resource Hangar [Argent Elemental]

Post by Craneo »

Yeah, most sprites have no code (except the Gross Elemental)
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Scum-head
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Re: Craneo's Resource Hangar [a buncha guns]

Post by Scum-head »

Awesome work! I especially love the Butcher Demon.
Just a heads up, I noticed the horns of the base pinky demon are still visible on frame PIGYE5.
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Armolitskiy
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Re: Craneo's Resource Hangar [Pipebomb]

Post by Armolitskiy »

This Cthulhu is very-very-very cool!
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Hexereticdoom
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Re: Craneo's Resource Hangar [Gryphon/Griffin]

Post by Hexereticdoom »

How strange, I thought I had posted here before but seems that I did not...

Well anyway, I would like to thank Craneo -the creator of the thread- for all his wonderful work on each and every one of these sprites collections. In fact, some of them have already become part of my Doom and Heretic mods, like the cybernetic-type Doom monster variants and the D-800 weapon, and some other ones too! :D

Love also the recent addition, the Griffin. It's so cool... :yup:

Thanks again for your sharing, and please keep up with the good work! :thumb:
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TheNightATK300
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Re: Craneo's Resource Hangar [Gryphon/Griffin]

Post by TheNightATK300 »

I'm hopin' that the Androvile may get finished soon, but yeah. It's nice to see dem sprites in its original form, hanging out in this very thread.
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Craneo
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Re: Craneo's Resource Hangar [Griffin v2]

Post by Craneo »

Just updated the griffin, added 3 color variants, tweaked the main sprites (mostly the eyes) and tried to make the colors more consistent
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Re: Craneo's Resource Hangar [Kappa yokai]

Post by Ganbare-Lucifer »

Your sprites look good! Especially the yokai monsters.

The Cacotengu you posted in Discord is good too, but I feel it gives me unexisting vibes, maybe make one alternative design with normal proportions?

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