Doom: Super Golden Souls (Obsolete)

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Randumb
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Joined: Fri Feb 27, 2015 10:19 pm
Location: Somewhere randumb, but safe from those Terry-Traps.

Re: Doom: Super Golden Souls Complete Version

Post by Randumb »

Here are the walkthrough videos for the new levels, as well as the old levels that previously didn't have any Giant Coins.

Grassland (Giant Coins): https://youtu.be/gF4BGSQ4JcQ
Valley Hill: https://youtu.be/OEZCbgkiyTs
Cheerful Cliffs: https://youtu.be/9dWjcLRXzsI
Speed Stadium: https://youtu.be/h9h6EkG8Mh4
Space Ghost House & Rainbow Citadel (Giant Coins): https://youtu.be/Vlbr7zRcYNo
Astral Temple: https://youtu.be/JxSJFqSgBrw
Astro Airships: https://youtu.be/2xdEZ0z-41g
Last edited by Randumb on Thu Jul 22, 2021 11:09 am, edited 3 times in total.
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salahmander2
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Re: Doom: Super Golden Souls Complete Version

Post by salahmander2 »

I just saw them, you played them incredibly well. And I'm actually pretty relieved you actually knew to attack Turtle Rock's eyes. :D
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Randumb
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Location: Somewhere randumb, but safe from those Terry-Traps.

Re: Doom: Super Golden Souls Complete Version V1.03

Post by Randumb »

Believe me; it wasn't that simple. To minimize the video time, I play through the levels twice before recording. The first time through, I reveal as much as the automap as possible, then take a screenshot of the whole thing if I can. Second time through, I mark the locations of the Red Coins & Giant Coins on the screenshot and study it for a bit. Then I record my third playthrough. I also cut out the parts where I die, miss a jump, or run around aimlessly.
Ultimate Freedoomer
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Re: Doom: Super Golden Souls Complete Version V1.03

Post by Ultimate Freedoomer »

If possible, maybe convert the maps to UDMF?
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salahmander2
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Joined: Wed Nov 19, 2014 7:20 pm

Re: Doom: Super Golden Souls Complete Version V1.03

Post by salahmander2 »

There's no point. There's pretty much nothing I need that is in UDMF. Moreover since Batandy's maps were in Hexen format in the first place, I want to keep it consistent with how it was designed.
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Someonewhoplaysdoom
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Location: Colombia

Re: Doom: Super Golden Souls Complete Version

Post by Someonewhoplaysdoom »

Someonewhoplaysdoom wrote:OH MY GOOOD!!! Yesterday I just finished the Golden Souls with the version 1.02 of this Addon hahahahahah XD.

Well, I suppose Im gonna wait a week or two to try playing it with the final version. :wub:
After, well... More than a year after, I finally played the final version, and Im going to say that is just wonderfull the work put into this addon as a complement to the old good Golden Souls. Its nice that Most of the Big Coins aren't really difficult to find, and the final maps are incredible. :D :D :D
Spoiler:
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salahmander2
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Joined: Wed Nov 19, 2014 7:20 pm

Re: Doom: Super Golden Souls Complete Version V1.03

Post by salahmander2 »

Updated link. Only a couple of minor bugfixes but still irritating nontheless. Here's hoping this will be the final update, for sure.
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Seppe
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Graphics Processor: nVidia (Modern GZDoom)

Re: Doom: Super Golden Souls Complete Version V1.04

Post by Seppe »

Really liking the added content.
Would it be possible to add a Berserk Pack to the first shop.
Currently it is only possible to use berserk if you use cheats.
This makes dealing with Pinkies and Hell Knights a lot more fun in the first half of the game.
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salahmander2
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Re: Doom: Super Golden Souls Complete Version V1.04

Post by salahmander2 »

Seppe wrote:Really liking the added content.
Would it be possible to add a Berserk Pack to the first shop.
Currently it is only possible to use berserk if you use cheats.
This makes dealing with Pinkies and Hell Knights a lot more fun in the first half of the game.
No can do. I want it to be as faithful to the original as much as possible while adding a few minor improvements.

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