I've exported a blender model and implemented it as a HUD weapon. When I went to animate said model I started having issues with the model faces rotating.
Spoiler because it is a full screen-cap.
Spoiler:I did some research and found a few mentions of issues with interpolation. I added NOINTERPOLATION to my modeldef and was fairly happy with the result.
Upon further testing however I noticed another issue. Some of the faces (now that I'm taking screen-caps I've noticed it may be the same faces) are now stretching their textures.
Spoiler:This is less of an issue but still undesirable.
I have attempted redownloading and trying other version of my blender md3 IO addon and have tinkered with the distance from origin (I was aware from previous experience that faces warped if they were too close to the camera) all with no change in effect.
At this point I suspect it's the blender addon and I just have a bad version but I've downloaded it from several different places including github (I think the original author's repo?) and they all produce the same result. I can however export static objects without issue.
Attached are my source files and my blender file. If anyone with more experience could take a peek to see if I'm making an obvious mistake or if the texture stretching is just something I'll have to live with that would be awesome
