I almost 100% it (missed 1 big coin and i did not find the secret? map) and here is my takeaway:
- Really good and replayable level
i find this good in 2 ways.
1. The level being this replayble really helps to give a lot more value to a individual map, just like how secrets,paths and special exits gave more replayability to doom maps and mario levels.
While the door to the central ihland and thus the first golden soul should be made a bit more clear (even if i eventualy deduced it myself thinking i was over-complicateing things thanks to the adition of the long jump and wall jump) its really well designed overal.
2. at least you don't have to 80+ plus levels like last time right?!

- Interesting looking HUB area
The hub you are makeing to this mod is giveing me a lot of "Super mario sunshine" vibes. and that is really good, i can't wait to see how you will expand on it.
- Much cleaner HUD
This HUD is use if a lot more cleaner then the one in GS2 however i would like that you had a space that showed what the current "Ready" item is. even if its just a mini-varient of the same item to save screen space.
- Way to much ammo to spare
This is most likey since i'm able to uppercut all the things except caco's so i was able to stay with max ammo for most of the adventure. at least until the boss where i used some of the shotgun ammo i stored up all that time.
this can be fixed in 2 ways in my opinion.
1. makeing ammo less abundant so that buying ammo is more inportant as i'm already hoarding coins with just the normal runs on the map
2. or haveing harder enemys (And that is most likely the case)
- No instant death pits
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS NO MORE PTPD (Post Traumatic Pit Disorder)
And that is all i have to say for demo 1. cheer's and happy deving!
