Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Something about the H-Doom figure seems off...
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Yeah, it's the legs, I've fixed them don't worryScuba Steve wrote:Something about the H-Doom figure seems off...
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Glad we could see some tribute for the special mods of doom community. And hope you don't mind, but i've got some optional suggestions to share with!:
- Since Trophy items around each map are hard to figure out until you pick up one, so why not add the pickup sound effect of their own? One particular sound effect or fanfare from the mod playing once you pick it up would surprise and impress the players and beyond!
- Oh, and have you considered making the modseum extra fancy? For example, if you get the Treasure Tech guy trophy, it will be placed on the Wario Land-themed diorama.
Hahahhh excuse me with the suggestions! I'm soooo excited that GS3 gets a lot of cool stuff!
EDIT:
- Since Trophy items around each map are hard to figure out until you pick up one, so why not add the pickup sound effect of their own? One particular sound effect or fanfare from the mod playing once you pick it up would surprise and impress the players and beyond!
- Oh, and have you considered making the modseum extra fancy? For example, if you get the Treasure Tech guy trophy, it will be placed on the Wario Land-themed diorama.
Hahahhh excuse me with the suggestions! I'm soooo excited that GS3 gets a lot of cool stuff!
EDIT:
Not really of a suggestion, but you two should consider giving imp-tan some japanese school girl uniform that is so normal in japan, it's famous worldwide!Batandy wrote:I won't lie, perfect punchline deliveryScuba Steve wrote:I was thinking the clothes were out of place!Batandy wrote:Yeah, it's the legs, I've fixed them don't worry

Last edited by Captain J on Fri May 15, 2020 10:29 am, edited 4 times in total.
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
I was thinking the clothes were out of place!Batandy wrote:Yeah, it's the legs, I've fixed them don't worry
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
I won't lie, perfect punchline deliveryScuba Steve wrote:I was thinking the clothes were out of place!Batandy wrote:Yeah, it's the legs, I've fixed them don't worry

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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
I found this to play and handle a ton better than the first two, especially due to the long jump and wall jump features. Is it possible you could revisit the previous two games with these new movement features and aesthetics somehow? The first level alone is easier than 2's and has more variety than 1's. I'm excited to see the proper release; the hub world alone has so much flavor and purpose added to it.
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Not really, it wouldn’t be easy to adapt the older titles to newer mechanics, in fact it would take an incredible amount of time and effort for something that ultimately is not really necessary.Miru wrote:I found this to play and handle a ton better than the first two, especially due to the long jump and wall jump features. Is it possible you could revisit the previous two games with these new movement features and aesthetics somehow? The first level alone is easier than 2's and has more variety than 1's. I'm excited to see the proper release; the hub world alone has so much flavor and purpose added to it.
Every golden souls game is different with their own gameplay and quirks.
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Essentially every 3D Mario game has its own movement quirks as well so I feel like it doubly nails the homage.Batandy wrote:Every golden souls game is different with their own gameplay and quirks.
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
New featurette showing the brand new Trumpetbuss Mark II!
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Fantastic and musical addition to the latest version of Trumpetbuss. This make it even more harmonizing and dangerous-
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Oh yes. This is it.
This is a great direction for the Trumpetbuss to go.
The smaller notes rapid fire was good. It allowed for more controlled damage.
But this? this is way better.
I love it.
This is a great direction for the Trumpetbuss to go.
The smaller notes rapid fire was good. It allowed for more controlled damage.
But this? this is way better.
I love it.
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Golden Souls guy visits New Brawl City. (Imagine a jazz rendition of the AD2 credits rap...)
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
HOLD ON. Scuba senpai? Is this real?? :O
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
I wish... I just had the idea and music in my head so I stitched together a stupid screenshot.
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
That is very cool! Action Doom 1 and 2 are some of the first Doom mods I've ever played!