
This will be prompted every time you enter a painting, after collecting a Golden Soul you can choose if you want to keep exploring the map, or just go back straight to the hub.
Funny that you mention that, while you can't really clip through walls and doors like Mario 64, I think speedrunners will be very pleased with the extra movement options.Mini--Joe wrote:So since we can now long jump, are we going to be able to Backwards-Long-Jump and clip through locked doors?
Thanks for this. I might have been too harsh about it in the GS2 thread, and I apologize for that. You do plenty of good work putting together comprehensive, fun-to-play projects that overshadow this one design flaw - GS2 was a masterpiece. Keep it up!Batandy wrote:Yes, that's right, unless you play on Hard, there'll be no instant death pits!
Well, I'm also still working on The Crimson Deed. There hasn't been much progress lately because I'm sorting out some ideas in order not to bloat the gameplay, but it's gonna have some nice updates at some point.chronoteeth wrote:these mods are the best, some of the tightest first person platforming, great gunplay, and they have so many enviromental variety, its fab!
i do, i do have to ask tho. i was honestly surprised at going straight into 3 after 2 was done. Is there anything that isnt golden souls down the pipeline? i'd love to see your prowess applied to other stuff!