Doom Runner (yet another graphical Doom launcher)

Launchers like ZDL, DoomRunner, and others belong here.
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Impulse9
Posts: 5
Joined: Mon Sep 26, 2022 5:12 am
Operating System Version (Optional): Win10

Re: Doom Runner (yet another graphical Doom launcher)

Post by Impulse9 »

This is currently my favorite launcher. Very cool! :D One question: is there a way to change the loading order of mappacks & addons/mods? I would like to load some mods BEFORE the mappacks.
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mamaluigisbagel
Posts: 413
Joined: Wed Jul 09, 2014 7:25 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Doom Runner (yet another graphical Doom launcher)

Post by mamaluigisbagel »

Impulse9 wrote: Wed Nov 16, 2022 3:23 am This is currently my favorite launcher. Very cool! :D One question: is there a way to change the loading order of mappacks & addons/mods? I would like to load some mods BEFORE the mappacks.
You could always instead of highlighting mods in the map section, just drag them from there onto where all your other mods are, that way you can change its load order.
Impulse9
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Joined: Mon Sep 26, 2022 5:12 am
Operating System Version (Optional): Win10

Re: Doom Runner (yet another graphical Doom launcher)

Post by Impulse9 »

My primary launcher - for sure!! Great work. Thank you very much.
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Youda0008
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Re: Doom Runner (yet another graphical Doom launcher)

Post by Youda0008 »

Felix_Margarita wrote: Tue Nov 15, 2022 10:38 am Created an account just to ask - is it possible to make this launcher operational on the Steam Deck? ZDL is the one that works the best so far (and it does a serviceable job) but something with a more fleshed out GUI would be so nice.
I would need some volunteer who has Steam Deck and knows how to compile C++, i don't have capacity to install new operating system for software development.
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Youda0008
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Re: Doom Runner (yet another graphical Doom launcher)

Post by Youda0008 »

Impulse9 wrote: Wed Nov 16, 2022 3:23 am This is currently my favorite launcher. Very cool! :D One question: is there a way to change the loading order of mappacks & addons/mods? I would like to load some mods BEFORE the mappacks.
Pretty much what mamaluigisbagel have said. Earlier i had plans to allow customizing load order of map files in relation to mod files, but i scratched that when i realized how complicated the code would become and how marginal this use-case is.
So i went back to an inferior, but much simplier mechanism, that you can simply drag the file from the map list and drop it into the mod list, and then you can select an order.
Impulse9
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Joined: Mon Sep 26, 2022 5:12 am
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Re: Doom Runner (yet another graphical Doom launcher)

Post by Impulse9 »

That's exactly what I'm already doing. Thanks!
Kind regards
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Felix_Margarita
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Preferred Pronouns: He/Him
Operating System Version (Optional): Steamos 3.3.2
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Doom Runner (yet another graphical Doom launcher)

Post by Felix_Margarita »

Youda0008 wrote: Wed Nov 23, 2022 3:28 am
Felix_Margarita wrote: Tue Nov 15, 2022 10:38 am Created an account just to ask - is it possible to make this launcher operational on the Steam Deck? ZDL is the one that works the best so far (and it does a serviceable job) but something with a more fleshed out GUI would be so nice.
I would need some volunteer who has Steam Deck and knows how to compile C++, i don't have capacity to install new operating system for software development.
I've got a deck - and I would love to help if needed.
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mamaluigisbagel
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Re: Doom Runner (yet another graphical Doom launcher)

Post by mamaluigisbagel »

I've got a deck - and I would love to help if needed.
Do you know how to compile C++, though? That was the 2nd requirement :P
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Felix_Margarita
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Re: Doom Runner (yet another graphical Doom launcher)

Post by Felix_Margarita »

Nope! But, I’ve been wanting to get familiar with it since I want to learn to do some development.

Just did a quick Google and found this Reddit thread for compiling C++ on the deck. Nothing there I wouldn’t feel uncomfortable doing.
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Youda0008
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Joined: Sun Sep 11, 2022 4:37 am

Re: Doom Runner (yet another graphical Doom launcher)

Post by Youda0008 »

1.7 is out

Main highlights are
  • Explicit dark and white theme that works on Windows 10.
  • Ability to select different storage (preset or global) for different groups of options.
  • Highlighting invalid file/directory paths with red text.
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mamaluigisbagel
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Re: Doom Runner (yet another graphical Doom launcher)

Post by mamaluigisbagel »

Aside from all the errors I couldn't read upon first starting it up, my first launch of 1.7 was....questionable. Luckily going and setting the application style to Fusion fixed it, but still. This seems to be a problem with the windowsvista app style with the dark theme.
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Youda0008
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Re: Doom Runner (yet another graphical Doom launcher)

Post by Youda0008 »

Reported on github, will be fixed soon.

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