[v0.5.0] Ultimate Custom Doom
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [v0.5.0] Ultimate Custom Doom
Cannot reproduce.
What version of GZDoom do you have?
"Armor shard pickup sound" implies you are playing with a mod. Which one?
What Ultimate Custom Doom settings do you have, especially regarding armor regeneration?
What version of GZDoom do you have?
"Armor shard pickup sound" implies you are playing with a mod. Which one?
What Ultimate Custom Doom settings do you have, especially regarding armor regeneration?
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Re: [v0.5.0] Ultimate Custom Doom
Any chance you could add support for red and blue Armor? I'd be deeply grateful!
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Re: [v0.5.0] Ultimate Custom Doom
Whan do you mean by support? Ammo regeneration?
What's red armor?
What's red armor?
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Re: [v0.5.0] Ultimate Custom Doom
Apologies, I shoulda probably explained better, Red and Blue armor are stronger variants from Brutal Doom that basically every single other fork of it uses. including two that I play, Project Brutality and Brutal DooM Platinum.
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Re: [v0.5.0] Ultimate Custom Doom
I am trying this with Heretic and noticed that armor regen doesn't work. Is this known? Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
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Re: [v0.5.0] Ultimate Custom Doom
I've created an issue so I don't forget.Arkezuli wrote:Any chance you could add support for red and blue Armor?
Now it is.NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
I think it's supposed to cap regeneration.NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.
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Re: [v0.5.0] Ultimate Custom Doom
Fair enough. I just discovered this recently and it's pretty cool. Especially helps in Heretic to remove that "bullet-sponginess" of the enemies.
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Re: [v0.5.0] Ultimate Custom Doom
Thank you!m8f wrote:I've created an issue so I don't forget.Arkezuli wrote:Any chance you could add support for red and blue Armor?
Now it is.NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
I think it's supposed to cap regeneration.NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.
I will be following your work with great excitement now~ ^-^
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Re: [v0.5.0] Ultimate Custom Doom
Thank you!m8f wrote:I've created an issue so I don't forget.Arkezuli wrote:Any chance you could add support for red and blue Armor?
Now it is.NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
I think it's supposed to cap regeneration.NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.
Few additions:
More mod support in general would be great. I've noticed that ammo reloading doesn't work for secondary functions' ammo or magazines ( Which a ton of mods use ), and allowing for more precise updating times ( As in less than a second ) would also be absolutely amazing if at all possible.
Bug: Armor rebuilding doesn't respect the damage reduction if it reaches zero. it resets back to 33% green armor.
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Re: [v0.5.0] Ultimate Custom Doom
Is there a way to increase the explosive strength of the barrels?
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Re: [v0.5.0] Ultimate Custom Doom
Possible, but too specific for this mod. It should be trivial to create a mod that replaces barrels with a different explosion strength.
Something like this in ZScript lump:
Something like this in ZScript lump:
Code: Select all
class MyBarrel : ExplosiveBarrel replaces ExplosiveBarrel
{
Default
{
ExplosionDamage 100;
}
}
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Re: [v0.5.0] Ultimate Custom Doom
Possible to add maximum Armor points, similar to Maximum Health?
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Last edited by UnknownMaster21 on Sun Aug 13, 2023 12:37 am, edited 1 time in total.
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Re: [v0.5.0] Ultimate Custom Doom
Thanks for the suggestion! Yes, at some point in the future.
Issue.
Issue.
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Re: [v0.5.0] Ultimate Custom Doom
Also this. This is a pretty annoying bug. Btw, your mod is great. Keep up the great work!
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Re: [v0.5.0] Ultimate Custom Doom
Please! PLEASE!!! For the love of God! Fix this bug!
I'm sorry for my attitude, It's just that I can't enjoy playing God Complex with Ultimate Custom Doom with this bug.
I'm sorry for my attitude, It's just that I can't enjoy playing God Complex with Ultimate Custom Doom with this bug.
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