[v0.5.0] Ultimate Custom Doom

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m8f
 
 
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Re: [v0.5.0] Ultimate Custom Doom

Post by m8f »

Cannot reproduce.

What version of GZDoom do you have?
"Armor shard pickup sound" implies you are playing with a mod. Which one?
What Ultimate Custom Doom settings do you have, especially regarding armor regeneration?
Arkezuli
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Re: [v0.5.0] Ultimate Custom Doom

Post by Arkezuli »

Any chance you could add support for red and blue Armor? I'd be deeply grateful!
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Re: [v0.5.0] Ultimate Custom Doom

Post by m8f »

Whan do you mean by support? Ammo regeneration?

What's red armor?
Arkezuli
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Re: [v0.5.0] Ultimate Custom Doom

Post by Arkezuli »

Apologies, I shoulda probably explained better, Red and Blue armor are stronger variants from Brutal Doom that basically every single other fork of it uses. including two that I play, Project Brutality and Brutal DooM Platinum.
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Re: [v0.5.0] Ultimate Custom Doom

Post by NightFright »

I am trying this with Heretic and noticed that armor regen doesn't work. Is this known? Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
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Re: [v0.5.0] Ultimate Custom Doom

Post by m8f »

Arkezuli wrote:Any chance you could add support for red and blue Armor?
I've created an issue so I don't forget.
NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
Now it is.
NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
I think it's supposed to cap regeneration.

Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.
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NightFright
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Re: [v0.5.0] Ultimate Custom Doom

Post by NightFright »

Fair enough. I just discovered this recently and it's pretty cool. Especially helps in Heretic to remove that "bullet-sponginess" of the enemies.
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Re: [v0.5.0] Ultimate Custom Doom

Post by Arkezuli »

m8f wrote:
Arkezuli wrote:Any chance you could add support for red and blue Armor?
I've created an issue so I don't forget.
NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
Now it is.
NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
I think it's supposed to cap regeneration.

Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.
Thank you!

I will be following your work with great excitement now~ ^-^
Arkezuli
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Re: [v0.5.0] Ultimate Custom Doom

Post by Arkezuli »

m8f wrote:
Arkezuli wrote:Any chance you could add support for red and blue Armor?
I've created an issue so I don't forget.
NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
Now it is.
NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
I think it's supposed to cap regeneration.

Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.
Thank you!

Few additions:

More mod support in general would be great. I've noticed that ammo reloading doesn't work for secondary functions' ammo or magazines ( Which a ton of mods use ), and allowing for more precise updating times ( As in less than a second ) would also be absolutely amazing if at all possible.

Bug: Armor rebuilding doesn't respect the damage reduction if it reaches zero. it resets back to 33% green armor.
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Re: [v0.5.0] Ultimate Custom Doom

Post by Gcake99 »

Is there a way to increase the explosive strength of the barrels?
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m8f
 
 
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Re: [v0.5.0] Ultimate Custom Doom

Post by m8f »

Possible, but too specific for this mod. It should be trivial to create a mod that replaces barrels with a different explosion strength.
Something like this in ZScript lump:

Code: Select all

class MyBarrel : ExplosiveBarrel replaces ExplosiveBarrel
{
  Default
  {
    ExplosionDamage 100;
  }
}
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UnknownMaster21
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Re: [v0.5.0] Ultimate Custom Doom

Post by UnknownMaster21 »

Possible to add maximum Armor points, similar to Maximum Health?

I
I
I
V Thank You!
Last edited by UnknownMaster21 on Sun Aug 13, 2023 12:37 am, edited 1 time in total.
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m8f
 
 
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Re: [v0.5.0] Ultimate Custom Doom

Post by m8f »

Thanks for the suggestion! Yes, at some point in the future.
Issue.
abelar
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Re: [v0.5.0] Ultimate Custom Doom

Post by abelar »

Also this. This is a pretty annoying bug. Btw, your mod is great. Keep up the great work!
TristanH
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Re: [v0.5.0] Ultimate Custom Doom

Post by TristanH »

Please! PLEASE!!! For the love of God! Fix this bug!

I'm sorry for my attitude, It's just that I can't enjoy playing God Complex with Ultimate Custom Doom with this bug.
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