Well, it can't be added back as an option, as there's no BotC command to alter reaction time. A modified BOTINFO with reduced reaction time can be done as a patch though so maybe that will be added as an alternative.mrgyv wrote:Maybe do I some thing wrong?
When I play from PC, I win for score 10/3(aiming accuracy 4). When I play from mobile, I lose for score 4/20 (aiming accuracy 0).
Time reaction player on PC is better, then mobile player. When you play from phone, you see worse. You turn around slower. Press the button on screen worse, then press the button on mouse.
Mobile player need more indulgences.
TDBots Mk2 - v1 (11/05/2022)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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Re: TDBots Mk2 - Preview (24/02/2022)
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Re: TDBots Mk2 - Preview (24/02/2022)
Ok. Can you tell what console commands does the bot have?TDRR wrote: Well, it can't be added back as an option, as there's no BotC command to alter reaction time. A modified BOTINFO with reduced reaction time can be done as a patch though so maybe that will be added as an alternative.
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Re: TDBots Mk2 - Preview (24/02/2022)
Open the console, type tdbots_ then press TAB.
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Re: TDBots Mk2 - v1 (11/05/2022)
Updated! Very sorry for the long wait, I hope it's worth it for you all.
This is the first "full" release of Mk2, and is now almost feature-complete. Most features from the legacy version that haven't returned here, are thus unlikely to come back.
Since this is the first full release, everything related to the legacy version is now moved to a separate spoiler on the main post, to reduce the clutter a little bit (still not perfect, but an improvement).
In short- a couple more mods have enhanced support, some requested features are now here, certain features are finally back from the legacy version, and there's a couple new things for modders along with bug fixes.
This is the first "full" release of Mk2, and is now almost feature-complete. Most features from the legacy version that haven't returned here, are thus unlikely to come back.
Since this is the first full release, everything related to the legacy version is now moved to a separate spoiler on the main post, to reduce the clutter a little bit (still not perfect, but an improvement).
In short- a couple more mods have enhanced support, some requested features are now here, certain features are finally back from the legacy version, and there's a couple new things for modders along with bug fixes.
Spoiler: Full changelogGo check it out!
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Re: TDBots Mk2 - v1 (11/05/2022)
Much appreciated! I know there is wind that this will eventually end up in GZ to replace the horrific Cajun-code, so congrats on the full fat release!
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Re: TDBots Mk2 - v1 (11/05/2022)
I thought so, but there's been no more progress on that end. No idea if anyone else will continue working on that but there's issues preventing it from being a possibility at the moment.
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Re: TDBots Mk2 - v1 (11/05/2022)
I'm wondering how to add weapon selection/switching for mod compatibility in the current version, is it still through RocketArena or is it different? It's very troublesome having to drop a weapon for them to pick up or simply remove and add them again after they die.
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Re: TDBots Mk2 - v1 (11/05/2022)
Yes, you just write the same list but use TDBOTS_WEAPONLIST as the LANGUAGE name. I'll get around to documenting these again at some point.Providence wrote:I'm wondering how to add weapon selection/switching for mod compatibility in the current version, is it still through RocketArena or is it different? It's very troublesome having to drop a weapon for them to pick up or simply remove and add them again after they die.
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Re: TDBots Mk2 - v1 (11/05/2022)
I just tried to do this but all it does is simply print out the list in the top left corner whenever I enter the main menu or a new game etc. As well as this random 2 that comes out of nowhere.TDRR wrote: Yes, you just write the same list but use TDBOTS_WEAPONLIST as the LANGUAGE name.
Pic of the incident: https://gyazo.com/c2b3a5059ec30f1358300fcf04d63a05
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Re: TDBots Mk2 - v1 (11/05/2022)
Thank you my friend. You are the best!
Yesterday I play with bot from mobile in duel mod qcde. I lose 9/10 from max difficult. I didn, t play doom a few month. I think bot not so hard than a few patch ago. Because I very well kill it in middle difficult. Now I want download easy path and test it. Very interesting how it work. It's true? Bots now is not so hard? Or am I doing something wrong? Now I can play only from phone. In September I can test from PC.
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Re: TDBots Mk2 - v1 (11/05/2022)
Can you tell how do the settings work? Can I must restart bot or game? How do the easy mod work? I see that bot can kill me in any difficulty. They kill my in aim accuracy 0. In next time they do not can aim to me in aim accuracy 4. Sometimes they go for waypoints. I shots in there back... Why doesn't the bot follow me to finish me? Why is it running away? How do the aim work? How do the easy mod work? Maybe bots are dangerous with only some guns? Does the distance change the aim result? Can you tell me that I can customize the game for myself?
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Re: TDBots Mk2 - v1 (11/05/2022)
The easy mod reduces their accuracy. It does work fine for me, not sure why you don't see much difference.
Are you sure you're loading it after the main pk3?
Are you sure you're loading it after the main pk3?
Sorry for the late reply, but there's nothing wrong with that, it's just a debug print I forgot to remove. It means it all worked correctly.Providence wrote: ↑Tue Jun 28, 2022 9:16 pm I just tried to do this but all it does is simply print out the list in the top left corner whenever I enter the main menu or a new game etc. As well as this random 2 that comes out of nowhere.
Pic of the incident: https://gyazo.com/c2b3a5059ec30f1358300fcf04d63a05
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Re: TDBots Mk2 - v1 (11/05/2022)
Yes. A load pk3 after all pk3(load picture)
I very love qcde. Some guns have radius attack. Maybe the setting aim work only with rifles(weapons without a radius of destruction)?
Can you tell me bots pick up hp, armor and ammunition from the floor?
Do I need remove bot and add new to apply settings?
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Re: TDBots Mk2 - v1 (11/05/2022)
Reload all pk3, wad and iwad.
With easy mod - 10/5 win
Aiming accuracy 0 - 6/10 lose
Aiming accuracy 4 - 1/10 lose
All work
Apparently my hands are growing out of my ass. Or It was a bug. Maybe I load a previous version patch with easy mod.
Or and what champion the bot chooses take effect.
Thank you for your work. You're the best!
With easy mod - 10/5 win
Aiming accuracy 0 - 6/10 lose
Aiming accuracy 4 - 1/10 lose
All work
Apparently my hands are growing out of my ass. Or It was a bug. Maybe I load a previous version patch with easy mod.
Or and what champion the bot chooses take effect.
Thank you for your work. You're the best!
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Re: TDBots Mk2 - v1 (11/05/2022)
Not the champion, but if the mod defines it's own bot classes, those won't get affected by the patch. It's only for the built-in TDBot names.
(you should only use the TDBot-defined classes anyway since other bots with their own BotC are not guaranteed to work anymore)
Yes, they do. They won't automatically search for them if there's no players, but if you have map learning enabled they'll pick up the items you pick up.