Flickering black textures

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YukiRaven
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Graphics Processor: nVidia with Vulkan support
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Flickering black textures

Post by YukiRaven »

I noticed that when Vulkan is enabled, the textures (floor/ceiling/wall) flicker between normal and all black, depending on the viewing angle. This only happens with Vulkan enabled; OpenGL doesn't behave like this. I've encountered this both with Umbra of Fate and (to a lesser degree), Freaky Panties and Shadows of The Nightmare Realm. I also noticed this in 4.0 in Freaky Panties (UoF wouldn't start in 4.0, so I have no idea if it happened with that one).

UoF is by far the worse. I have a video showing what's happening here.



i7-2700K 3.4 GHz
12GB RAM
GeForce 1080
Slackware Linux 14.2, 64-bit
nvidia driver 418.56

The lighting in that map is entirely done with point lights, so there's a lot of them.
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Marisa the Magician
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Re: Flickering black textures

Post by Marisa the Magician »

I've seen this in some of my maps that have heavy dynamic light only lighting, too. Surfaces just lose all lighting depending on the angle and position of the player.
dpJudas
 
 
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Re: Flickering black textures

Post by dpJudas »

I'm not 100% sure, but I think this commit fixed this issue.
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Marisa the Magician
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Re: Flickering black textures

Post by Marisa the Magician »

Seems like that did the trick for me.
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