[Abandoned] Texture Lights

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[Abandoned] Texture Lights

Postby Marisa Kirisame » Sat Apr 27, 2019 6:28 pm

Because I'm an idiot and I can't turn down a challenge even if it comes from some 4chan dweller who has no understanding of programming or how complicated it is to do something like this in GZDoom, I ended up making a mod that "adds lights to textures". It's in an incomplete but semi-functional state (covers E1M1, at least), and it's also full of bugs that I won't bother with fixing.

Feel free to download it and take a look at its pestilent entrails if you so desire, just be warned that it might make you rethink ever touching ZScript. This piece of trash is the worst thing I've ever written. If anyone somehow can make something better out of this, they deserve a medal.

Special "go step on a lego" goes to the dolt who posted this wonderful display of intelligence as a suggestion on how to improve it:
use the lump reader to get brightness values in everything that's in brightmaps.pk3, run through some galaxybrain algorithm and use that to spawn your lights
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Marisa Kirisame
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Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa Kirisame#4689
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Abandoned] Texture Lights

Postby Rachael » Sat Apr 27, 2019 8:06 pm

Ah, 4chan. An echo chamber where half its users universally accept as truth the worst imaginable conspiracy theory some anon can come up with, absent any proof. Because, ya know, the truth is inconvenient and really not that exciting.
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Re: [Abandoned] Texture Lights

Postby Kinsie » Sat Apr 27, 2019 10:56 pm

I actually quite like the effect from this. I mean, it's pretty overblown, but it reminds me a lot of Quake 2 and that era of when coloured lightmaps was cruise control for cool.

I feel (in the rare event you touch this again or someone else picks it up or imitates it or something) the LTEXDEFS stuff could probably be gutted and cut it down to one light per repetition of the texture to get a similar effect with less headaches (and less lights, so less potential performance issues).
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Re: [Abandoned] Texture Lights

Postby Cherno » Sun Apr 28, 2019 5:07 am

I think it's a very desirable feature if it could be implemented, along with a global lighting (sunlight) system. I use a lot of models in my projects and having propert lighting is neccessary to make them look good. Voxels even more! :)
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Re: [Abandoned] Texture Lights

Postby Marisa Kirisame » Thu May 02, 2019 4:47 am

How unexpected, this incomplete, blatantly broken and suboptimal mod is now part of vasyan777's little collection of trash.
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Marisa Kirisame
ZScript Magician
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa Kirisame#4689
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Abandoned] Texture Lights

Postby Darkcrafter » Fri May 10, 2019 8:59 am

Is there any remind about you in the credits?
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Re: [Abandoned] Texture Lights

Postby Marisa Kirisame » Fri May 10, 2019 11:22 am

I am completely uncredited, but he didn't touch the zscript at all so my name is in there, at least.
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Marisa Kirisame
ZScript Magician
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa Kirisame#4689
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Abandoned] Texture Lights

Postby Darkcrafter » Fri May 10, 2019 6:55 pm

By the way, I watched his doom remake video and I really enjoyed the lighting there, it was smooth but fittig the doom style real well: https://www.youtube.com/watch?v=cUNv1FiuxJo .Works really slow at 2:40, cause imagine an amount of lights there

In the rest of it looks like a gimmick. I'm thinking on why his channel is called "vasyan777". So Vasyan is a pretty common gopnik name on the post ussr territory, 7 perceived a digit on happines and luck, but software wise that all gave a birth to the slang combo "A Vasyan's build" kind of a build with crappy gopnik taste of Vasyan that puts on everything that shine.

This is his another mod that was called RTX ON (hope this was a joke): https://www.youtube.com/watch?v=OC02P70QMpQ&t=101s
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Re: [Abandoned] Texture Lights

Postby Samarai1000 » Fri May 10, 2019 7:04 pm

Marisa Kirisame wrote:*snip*

And now Vasyan's modpack got a PCGamer article. And it just credits him, as well, and barely goes into the work other people actually did for it.
Fucking wonderful.
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Re: [Abandoned] Texture Lights

Postby WAN_Scotty » Sun May 12, 2019 8:00 am

Marisa Kirisame wrote:I am completely uncredited, but he didn't touch the zscript at all so my name is in there, at least.


It says "Texture lights script by Marisa Kirisame: link to this thread" here: https://www.moddb.com/mods/lowpoly-doom ... al-edition
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Re: [Abandoned] Texture Lights

Postby Marisa Kirisame » Sun May 12, 2019 1:09 pm

Hm, I'm pretty sure that wasn't there before. I guess he got wind of it and changed that.
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Marisa Kirisame
ZScript Magician
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa Kirisame#4689
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
Graphics Processor: nVidia with Vulkan support


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