Lt. Typhon v6: massive guns
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Lt. Typhon: Veteran doomgirl
Just adjusted the homing agressiveness, should be a fairer challenge now
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Re: Lt. Typhon: Veteran doomgirl
Thanks!
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Re: Lt. Typhon: Veteran doomgirl
Lt. Typhon can now do the death punch! Its pickup randomly replaces berserk, and is recharged by grabbing health pickups (also medikits and stimpacks now heal you over 100% but will only give you half the regular hp %)
Primary fire can be charged to do a flurry attack, and altfire just points and insults cuz that's how she rolls.
The shotgun also has a charged alt now, tap it to jab with the shotty's stock and hold to fire a slug
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Re: Lt. Typhon: Veteran doomgirl
Ooooo that butt stock smack looks satisfying. Also, I have a couple suggestions.
1. Have the plutonia handler give you a passive damage resistance buff of like 15~20%-ish? I dunno, it's really fun to use, but I find myself unable to use it as often as I'd like because I become more of a sitting duck in it.
2. A demonic shotgun altfire if you don't have one planned already. Maybe you sacrifice some degree of health to unleash a big ol demon energy beam/orb, or increase the number of projectiles fired in the next blast. Without an altfire, in my opinion, it makes it feel a bit less viable than the sawed off ssg, and feels more like a gimmick weapon, albeit a cool one
1. Have the plutonia handler give you a passive damage resistance buff of like 15~20%-ish? I dunno, it's really fun to use, but I find myself unable to use it as often as I'd like because I become more of a sitting duck in it.
2. A demonic shotgun altfire if you don't have one planned already. Maybe you sacrifice some degree of health to unleash a big ol demon energy beam/orb, or increase the number of projectiles fired in the next blast. Without an altfire, in my opinion, it makes it feel a bit less viable than the sawed off ssg, and feels more like a gimmick weapon, albeit a cool one
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Re: Lt. Typhon: Veteran doomgirl
Hah, that's Sonya upwards kick from MK3 sound.
Loving every change to the mod, Tyhpoon has a huge charisma already.
Loving every change to the mod, Tyhpoon has a huge charisma already.
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Re: Lt. Typhon: Veteran doomgirl
Giving the handler damage resistance is a good idea, it originally protected you against your own bfg attacks but that wasn't particularly useful so it now just gives you a modest but helpful resistance against all damage
I'm still deciding what to do for the demonic shotty's altfire, it'll be something unique and probably a bit gimmicky but fun to use
I'm still deciding what to do for the demonic shotty's altfire, it'll be something unique and probably a bit gimmicky but fun to use
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Re: Lt. Typhon: Veteran doomgirl
You had me at that powerloader. I want it.
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Re: Lt. Typhon: Veteran doomgirl
Update time!
I replaced Typhon's voice clips as the originals didn't suit her too well, now she sounds like a real cavewoman
I also added a few new weapons, and did a few tweaks to the existing ones (the power loader gives you a defence buff while in use and has better sounds)
I think I fixed the berserk music issue too, although it might pop up if you're using another mod with acs. I'll keep working on it tho
I replaced Typhon's voice clips as the originals didn't suit her too well, now she sounds like a real cavewoman
I also added a few new weapons, and did a few tweaks to the existing ones (the power loader gives you a defence buff while in use and has better sounds)
I think I fixed the berserk music issue too, although it might pop up if you're using another mod with acs. I'll keep working on it tho
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Re: Lt. Typhon: Veteran doomgirl
Damn, I can't believe I overlooked this WAD's release after getting so hype from the preview clips! Will give this a try and see how Plutonia contends with this mod loaded!
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Re: Lt. Typhon: Veteran doomgirl
For some reason the shotgun altfire is just her using the butt of the gun
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Re: Lt. Typhon: Veteran doomgirl
Forgot to mention that in the weapons list sorry hold altfire to shoot the slug, tap it to do a melee attack (not as powerful as the charged punch but knocks enemies back a lot)
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Re: Lt. Typhon: Veteran doomgirl
I figured it out already. Thanks for replying thoughSkelegant wrote:Forgot to mention that in the weapons list sorry hold altfire to shoot the slug, tap it to do a melee attack (not as powerful as the charged punch but knocks enemies back a lot)
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Re: Lt. Typhon: Veteran doomgirl
So the Outsider Handgun gets more ammo from health pickups? Not complaining but its doomsday for any demons if then
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Re: Lt. Typhon: Veteran doomgirl
It does, but it's pretty ammo hungry and not massively practical to use, plus it's kinda rare. I'm still balancing everything tho so if it turns out it breaks the game, i'll fix itUnbornDecay25 wrote:So the Outsider Handgun gets more ammo from health pickups? Not complaining but its doomsday for any demons if then
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Re: Lt. Typhon: Veteran doomgirl
I got it as the second possible Rocket Launcher drop, as well as the Strange Rifle as the second Plasma Gun and the Demonic Shotgun as early as The Waste Tunnels on Doom 2. If rarety is a focus, then that might need to be taken into account.Skelegant wrote:It does, but it's pretty ammo hungry and not massively practical to use, plus it's kinda rare. I'm still balancing everything tho so if it turns out it breaks the game, i'll fix itUnbornDecay25 wrote:So the Outsider Handgun gets more ammo from health pickups? Not complaining but its doomsday for any demons if then
Unless I just got massively lucky. Which is a factor