Yeah, that works.
Lt. Typhon v6: massive guns
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 3
- Joined: Thu Oct 13, 2022 8:13 am
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Re: Lt. Typhon v6: massive guns
I really love that mod, turned easily to my top3 ,badass and exciting!!
The only thing that are bother me are :
- The VeteranChaingun's grenade should use rocketammo instead of Clip
- There are no point about make the Dumball use "BIOAMMO" since it's not a fireball/projectile/power/weapons etc. but a kind of natural instrument i suggest to give it his own reserve ammo with max 5-15 or just one ammo and the possibility to pickup it after throw it
- The "Shellchucker" should be 1 and the others(Missilegrenadechucker,Revenantgrenadechucker,Eyeballgrenadechucker) 5 since he is too huge and the other small (weight logic)
======
Hey
i made a monsterpack for typhon and plutonia design map, do you want to test it?
The only thing that are bother me are :
- The VeteranChaingun's grenade should use rocketammo instead of Clip
- There are no point about make the Dumball use "BIOAMMO" since it's not a fireball/projectile/power/weapons etc. but a kind of natural instrument i suggest to give it his own reserve ammo with max 5-15 or just one ammo and the possibility to pickup it after throw it
- The "Shellchucker" should be 1 and the others(Missilegrenadechucker,Revenantgrenadechucker,Eyeballgrenadechucker) 5 since he is too huge and the other small (weight logic)
======
Hey
i made a monsterpack for typhon and plutonia design map, do you want to test it?
Last edited by Caligari87 on Sat Jul 06, 2024 4:30 pm, edited 1 time in total.
Reason: Merged. Do not double-post please.
Reason: Merged. Do not double-post please.