Why are you picking up more than one berserk at a time? That's like grabbing a medikit when you have 90% health I think there's a way to fix that tho so I'll look into itGorec wrote:if u pick up another berserk while already having one it will not give u more time to punch demons in their faces,but before that happened i still had colormap on me and no fast punches (thats how i noticed there was no no time reset after testing)
Lt. Typhon v6: massive guns
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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Re: Lt. Typhon: Veteran doomgirl
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Re: Lt. Typhon: Veteran doomgirl
So we got the Nun for Doom, Typhon for Plutonia, dare we hope that some brutal protagonist is waiting in the wings for TNT to complete the trifecta of feminine power?
EDIT: Also, any hints on how to get more ammo for the Hand?
EDIT: Also, any hints on how to get more ammo for the Hand?
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Re: Lt. Typhon: Veteran doomgirl
Cuz fast punches almost ran out and I was low healthSkelegant wrote:Why are you picking up more than one berserk at a time? That's like grabbing a medikit when you have 90% health I think there's a way to fix that tho so I'll look into itGorec wrote:if u pick up another berserk while already having one it will not give u more time to punch demons in their faces,but before that happened i still had colormap on me and no fast punches (thats how i noticed there was no no time reset after testing)
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Re: Lt. Typhon: Veteran doomgirl
Fair enough I just fixed it so now you can grab as many berserk packs as you like
I do have a cyborg doomguy skin I should finish sometime, but you can bet I'll be doing more badass doom girls too The Hand can only be recharged by picking up another one, the idea is to save it for when you really need it. I might end up giving it more ammo or making it more powerful, i'm still gathering feedback and tweaking stuffGideon020 wrote:So we got the Nun for Doom, Typhon for Plutonia, dare we hope that some brutal protagonist is waiting in the wings for TNT to complete the trifecta of feminine power?
EDIT: Also, any hints on how to get more ammo for the Hand?
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Re: Lt. Typhon: Veteran doomgirl
Ah, I thought it just had a rare ammo type that spawns in place of big cells, since I got it instead of the FOG or old BFG before my first death exit in 50 Monsters. A rare Big Cell ammo spawn probably would help but that's just me.Skelegant wrote:Fair enough I just fixed it so now you can grab as many berserk packs as you like
I do have a cyborg doomguy skin I should finish sometime, but you can bet I'll be doing more badass doom girls too The Hand can only be recharged by picking up another one, the idea is to save it for when you really need it. I might end up giving it more ammo or making it more powerful, i'm still gathering feedback and tweaking stuffGideon020 wrote:So we got the Nun for Doom, Typhon for Plutonia, dare we hope that some brutal protagonist is waiting in the wings for TNT to complete the trifecta of feminine power?
EDIT: Also, any hints on how to get more ammo for the Hand?
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Re: Lt. Typhon: Veteran doomgirl
Now that you mention it, isn't there already a trifecta, since you also made Speed Demon? That already seems like a good fit for TNT.Skelegant wrote:I do have a cyborg doomguy skin I should finish sometime, but you can bet I'll be doing more badass doom girls tooGideon020 wrote:So we got the Nun for Doom, Typhon for Plutonia, dare we hope that some brutal protagonist is waiting in the wings for TNT to complete the trifecta of feminine power?
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Re: Lt. Typhon: Veteran doomgirl
lol now the music is not playing when u pick up another berserk(after the first one ended)
wait it works now after a delay between pick ups(was punching at the start took berserk almos at the end)
wait it works now after a delay between pick ups(was punching at the start took berserk almos at the end)
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Re: Lt. Typhon: Veteran doomgirl
I'll probably add a way to recharge that type of ammo as I want to make another weapon that uses it, randomly replacing big ammo spawns might workGideon020 wrote: Ah, I thought it just had a rare ammo type that spawns in place of big cells, since I got it instead of the FOG or old BFG before my first death exit in 50 Monsters. A rare Big Cell ammo spawn probably would help but that's just me.
She was more of a gameplay experiment but does work well with TNT. i ain't limiting myself to a trifecta though, i'll stop making them when i run out of fun ideasSiFi270 wrote: Now that you mention it, isn't there already a trifecta, since you also made Speed Demon? That already seems like a good fit for TNT.
Just got Jack to look at the code and he figured out the issues, so it now functions like an actual powerup instead of a broken messGorec wrote:lol now the music is not playing when u pick up another berserk(after the first one ended)
wait it works now after a delay between pick ups(was punching at the start took berserk almos at the end)
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Re: Lt. Typhon: Veteran doomgirl
These guns all feel kickass (but not too OP) and I think the new character is really cool, great mod!
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Re: Lt. Typhon: Veteran doomgirl
Holy shit this mod is cool. No gimmicks, nothing complex, just pure, satisfying, demonic ass kicking. Fucking love it, dude! That cyborg veteran Doomguy sounds badass too, even if it is just a skin, so I am super excited for that and whatever else you have planned as usual! Keep up the good work, Skelegant
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Re: Lt. Typhon: Veteran doomgirl
Thanks I just added the ability to grab and throw cyberdemon and revenant missiles, as well as a few other small tweaks.
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Re: Lt. Typhon: Veteran doomgirl
Catching cyberdemon rockets is not that bad, provided I got plenty of space wherever I fight one. (Also, shooting them out of the sky's a big plus.) It's catching the revenant fireballs that's too big a pain in the ass from the attempts I tried.
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Re: Lt. Typhon: Veteran doomgirl
Great mod, but I was wondering if it would be possible to add a CVAR that toggles the enemy changes? Or at least the revenant? If this would take a lot of work, or you simply just don't want to do this, then that's perfectly fine, as I could probably remove it myself
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Re: Lt. Typhon: Veteran doomgirl
You have to grab them just before you think you do, once you get the hang of it it's easydljosef wrote:Catching cyberdemon rockets is not that bad, provided I got plenty of space wherever I fight one. (Also, shooting them out of the sky's a big plus.) It's catching the revenant fireballs that's too big a pain in the ass from the attempts I tried.
I could but that'd mean you couldn't catch/deflect rockets anymore, it'd be a better idea to play it with a monster pack like the DoomRL one. What is it about the new stuff you dislike? I could tweak it while still keeping the catching ability.Whoah wrote:Great mod, but I was wondering if it would be possible to add a CVAR that toggles the enemy changes? Or at least the revenant? If this would take a lot of work, or you simply just don't want to do this, then that's perfectly fine, as I could probably remove it myself
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Re: Lt. Typhon: Veteran doomgirl
It's mostly because I play it on delta touch without mouselook, so it's a lot harder to shoot it down and dodge it. And the seeking is a little too aggressive in my opinion. That's it, really