Sharp observation. Hard to spot, especially considering there are over 3k sprites in here. Thanks for the headsup, will be corrected in the next release (already fixed on Github).
Brightmaps Plus v1.92
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Brightmaps Plus v1.92
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Re: Brightmaps Plus v1.92
"As long as you use the spritefix version, avoid loading these brightmaps with Doom/Heretic addons that come with customized sprites."
Would SmoothDoom count as a customized sprite addon?
Would SmoothDoom count as a customized sprite addon?
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Re: Brightmaps Plus v1.92
Anything that adds more sprites won't work (even if it's the same kind), which is what these smoothing projects usually do. Therefore you will have some, potentially a lot of parts in there which won't have the needed adjustments. It will look bad since missing brightmaps will cause flickering. Feel free to try and see for yourself.
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Re: Brightmaps Plus v1.92
Hi @NightFright
I like very much your mod, but gzdoom now was changed the lump filter names affecting this mod.
I see that from 4.12.0 build the brightmaps mods don't work now.
Until 4.11.3.a build the brightmaps still work.
So can you update lump filter names to make this mod work again?
More info:
https://github.com/ZDoom/gzdoom/issues/2760
I hope you can read this.
Cheers, and thanks for all.
I like very much your mod, but gzdoom now was changed the lump filter names affecting this mod.
I see that from 4.12.0 build the brightmaps mods don't work now.
Until 4.11.3.a build the brightmaps still work.
So can you update lump filter names to make this mod work again?
More info:
https://github.com/ZDoom/gzdoom/issues/2760
I hope you can read this.
Cheers, and thanks for all.
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- Spotlight Team
- Posts: 1379
- Joined: Fri May 02, 2008 12:29 pm
- Location: Germany
Re: Brightmaps Plus v1.92
I don't get it. The lump filtering in the files has already been updated to the new syntax back in 2022:
doom.id.doom
doom.id.doom2
doom.id.doom2.plutonia
...
It works fine on my side. Using latest GZDoom v4.14.0 (dev snapshot, even). I cannot see any change in lump filter syntax.
doom.id.doom
doom.id.doom2
doom.id.doom2.plutonia
...
It works fine on my side. Using latest GZDoom v4.14.0 (dev snapshot, even). I cannot see any change in lump filter syntax.
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- Posts: 56
- Joined: Mon Oct 01, 2012 8:45 pm
Re: Brightmaps Plus v1.92
youre right men, sorry 
this affect only to the Smooth Doom: Brightmapped Edition project.
https://www.doomworld.com/forum/topic/1 ... d-edition/
Until 4.11.3.a Smooth Doom: Brightmapped Edition work
From 4.12.0 build Smooth Doom: Brightmapped Edition don't work
Your mod works perfect, seems I got confused when I testing both mods
this affect only to the Smooth Doom: Brightmapped Edition project.
https://www.doomworld.com/forum/topic/1 ... d-edition/
Until 4.11.3.a Smooth Doom: Brightmapped Edition work
From 4.12.0 build Smooth Doom: Brightmapped Edition don't work
Your mod works perfect, seems I got confused when I testing both mods