Brightmaps Plus v1.92

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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NightFright
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Re: Brightmaps Plus v1.92

Post by NightFright »

Airos wrote: Tue Feb 20, 2024 9:58 pm There's a few sprites with some lingering colored pixels that seem to have escaped the conversion to grayscale. (In both the spritefix v1.92 and vanilla v1.91 versions)
[...]
Sharp observation. Hard to spot, especially considering there are over 3k sprites in here. Thanks for the headsup, will be corrected in the next release (already fixed on Github).
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Nuze
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Re: Brightmaps Plus v1.92

Post by Nuze »

"As long as you use the spritefix version, avoid loading these brightmaps with Doom/Heretic addons that come with customized sprites."

Would SmoothDoom count as a customized sprite addon?
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NightFright
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Re: Brightmaps Plus v1.92

Post by NightFright »

Anything that adds more sprites won't work (even if it's the same kind), which is what these smoothing projects usually do. Therefore you will have some, potentially a lot of parts in there which won't have the needed adjustments. It will look bad since missing brightmaps will cause flickering. Feel free to try and see for yourself.
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Cataflexia
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Joined: Mon Oct 01, 2012 8:45 pm

Re: Brightmaps Plus v1.92

Post by Cataflexia »

Hi @NightFright

I like very much your mod, but gzdoom now was changed the lump filter names affecting this mod.
I see that from 4.12.0 build the brightmaps mods don't work now.
Until 4.11.3.a build the brightmaps still work.

So can you update lump filter names to make this mod work again?

More info:
https://github.com/ZDoom/gzdoom/issues/2760

I hope you can read this.
Cheers, and thanks for all.
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NightFright
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Re: Brightmaps Plus v1.92

Post by NightFright »

I don't get it. The lump filtering in the files has already been updated to the new syntax back in 2022:
doom.id.doom
doom.id.doom2
doom.id.doom2.plutonia
...

It works fine on my side. Using latest GZDoom v4.14.0 (dev snapshot, even). I cannot see any change in lump filter syntax.
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Cataflexia
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Re: Brightmaps Plus v1.92

Post by Cataflexia »

youre right men, sorry 😌
this affect only to the Smooth Doom: Brightmapped Edition project.

https://www.doomworld.com/forum/topic/1 ... d-edition/

Until 4.11.3.a Smooth Doom: Brightmapped Edition work
From 4.12.0 build Smooth Doom: Brightmapped Edition don't work

Your mod works perfect, seems I got confused when I testing both mods 😫

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