[Testing] Verdant Citadel
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 3816
- Joined: Sun Aug 07, 2011 4:32 am
Re: [Testing] Verdant Citadel
Works fine for me. Create a topic in Bugs subforum and attach crash report there.
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Re: [Testing] Verdant Citadel
I had no bug with a fairly heavy usage of mods
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- Graphics Processor: nVidia (Modern GZDoom)
Re: [Testing] Verdant Citadel
Oh, no! I've been stuck for an hour.. where's the purple key?!
Finally, I spotted it from below and remembered stepping off the elevator to it. Now it seems impossible to get up there.
I noticed the platform with the button and know that a bunch of maps have traps like that: Press the button, take the elevator (usually) down and get surrounded by monsters. So I pressed it and backed off: Game over.
Great map otherwise: extra key, dropping keys, full(?) 3D, swimming..
Another thing: The secret area holding 2 cell packs (water, dark wall) counts as two secrets.
Finally, I spotted it from below and remembered stepping off the elevator to it. Now it seems impossible to get up there.
I noticed the platform with the button and know that a bunch of maps have traps like that: Press the button, take the elevator (usually) down and get surrounded by monsters. So I pressed it and backed off: Game over.
Great map otherwise: extra key, dropping keys, full(?) 3D, swimming..
Another thing: The secret area holding 2 cell packs (water, dark wall) counts as two secrets.