I imagine it would, but I can't run one with this computer. I have to get a new comp that doesn't have broken OpenGL...wildweasel wrote:Perhaps a newer version of GZDoom will work.
Robocop Doom - Public Beta
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ImpieTwo
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: Robocop Doom - Public Beta
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Rachael
- Posts: 13980
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Robocop Doom - Public Beta
Did you try LZDoom?
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ImpieTwo
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: Robocop Doom - Public Beta
I did but I can't remember what went wrong with that port. I switched back for some reason.Rachael wrote:Did you try LZDoom?
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Rachael
- Posts: 13980
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Robocop Doom - Public Beta
It had the bug introduced with the new gender system pull request that has since been fixed. I think the latest version of LZDoom includes said fix.
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QuakedoomNukem Cz
- Posts: 235
- Joined: Mon Nov 30, 2015 11:27 am
- Location: Smržovka; Czech Republic
Re: Robocop Doom - Public Beta
First map of Hunted is giving me a really bad FPS Drop in the parking lot area, but the rest of the mod runs perfectly fine at 60 FPS. Also, remember how I said you had to noclip behind the computer monitors in the secret area of the first map? Same thing in the OCP Executive Building final battle, all of them. EDIT: I had an idea after the fight, once you beat the ED-209, the Directive 4 stays on screen for a while, but after "Dick, you're fired!" is said, it becomes a bit of a jumbled mess and then disappears, when Robocop is about to say "Thank you."
Spoiler:
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Caleb26
- Posts: 200
- Joined: Sun Feb 07, 2010 4:53 am
Re: Robocop Doom - Public Beta
Congratulations. This mod is a wonderful idea. Great that you've included awesome robogun sound. Try to include as many movie sounds as possible it'll improve the overall gameplay experience. I hope that you'll continue with Robo2 (probably the most underrated sequel of all time) story later or someone else will make some kind of dlc 
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ImpieTwo
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: Robocop Doom - Public Beta
Damn, yeah, I'll fix that in the next update. I updated the OCP Spook appearance and sounds anyway (thanks Wire!)QuakedoomNukem Cz wrote:First map of Hunted is giving me a really bad FPS Drop in the parking lot area, but the rest of the mod runs perfectly fine at 60 FPS. Also, remember how I said you had to noclip behind the computer monitors in the secret area of the first map? Same thing in the OCP Executive Building final battle, all of them.
The framerate drops probably have to do with the voxel cars. I'll just reduce the number of them.
Thanks! I don't plan to do Robocop 2, since I think it deserves all the derision it gets.Caleb26 wrote:Congratulations. This mod is a wonderful idea. Great that you've included awesome robogun sound. Try to include as many movie sounds as possible it'll improve the overall gameplay experience. I hope that you'll continue with Robo2 (probably the most underrated sequel of all time) story later or someone else will make some kind of dlc
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Orka
- Posts: 264
- Joined: Tue Apr 30, 2013 11:51 am
- Location: Lost in the backrooms.
Re: Robocop Doom - Public Beta
I just started to play this and now I'm hunting for secrets... as I'm doing it I'm starting to notice something:

Spoiler:This is a very promising mod. I really like it.
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Korell
- Posts: 447
- Joined: Sun May 28, 2017 1:01 pm
Re: Robocop Doom - Public Beta
Just been playing some of this mod and I ended up stuck on Map07 as it doesn't appear as though there is a blue key present. I even cheated with the automap to take a look but it isn't present. I got the red key for the level and cleared out everyting I could, but the only area I've not been to is blocked off my blue key doors and I can't see any blue key on the automap.
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Enjay
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- Posts: 27511
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
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ImpieTwo
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: Robocop Doom - Public Beta
That missing blue key on E3M1 will be fixed momentarily.
See if you can identify the others!
ALL the maps are remakes of Wolf3D maps.Orka wrote:Did you just... remake the very first level of Wolfenstein 3D? Or am I going crazy?
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ImpieTwo
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: Robocop Doom - Public Beta
Another update: added more health and ammo to a couple later levels, and changed the final fight with Clarence. Now you can kill him the way he's killed in the movie if you like.
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Enjay
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- Posts: 27511
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Robocop Doom - Public Beta
Do you have to get a couple of tons of steel dropped on you first.ImpieTwo wrote:Now you can kill him the way he's killed in the movie if you like.
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ImpieTwo
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: Robocop Doom - Public Beta
Fortunately no! I think that would only work in the Quake version...Enjay wrote:Do you have to get a couple of tons of steel dropped on you first.ImpieTwo wrote:Now you can kill him the way he's killed in the movie if you like.
Further updates in the latest version tweaking difficulty here and there. E5M2 should be a bit easier now. Still a ball buster, but not as much as before.
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potetobloke
- Posts: 248
- Joined: Wed Dec 07, 2016 12:07 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: In a chemical world
Re: Robocop Doom - Public Beta
I rate this Total Conversion a 10/10.
I got to shoot Dick with the Cobra Assault Cannon.
I got to shoot Dick with the Cobra Assault Cannon.

