Recreated D64 Beta Rocket Launcher

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Recreated D64 Beta Rocket Launcher

Postby YukiHerz » Sat Mar 23, 2019 8:49 pm

The following PK3 contains a recreation of the weapon seen in a screenshot from an old magazine, this was done in total around a week, I've made it a Grenade Launcher for the sake of variety, it's standalone but it shouldn't have any issues running with Nevander's Retribution.

Download.

Sprites:
Image
Image

Zip with all sprites: Download.

Credits:
-id Software and its sound engineers for the Doom 3 sounds used.
-Midway, for the original concept.
-Me for the model, animation and rendering.
-Clay, Indecom, DrPySpy and everyone who helped me directly or with inspiration.

Feel free to use.
Last edited by YukiHerz on Thu Apr 11, 2019 5:38 pm, edited 5 times in total.
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Re: Recreated D64 Beta Rocket Launcher

Postby DabbingSquidward » Sun Mar 24, 2019 1:59 am

I never knew it was supposed to be the rocket launcher. Imo it looks more like a flamethrower and I thought it served as the prototype for the laser gun/unmaker.

But that doesn't matter, you've done a marvelous job :D
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Re: Recreated D64 Beta Rocket Launcher

Postby NeonLights95 » Thu Apr 04, 2019 7:01 am

Nice job, dude.
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Re: Recreated D64 Beta Rocket Launcher

Postby YukiHerz » Mon Apr 08, 2019 8:00 pm

Updated with new version.
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Re: Recreated D64 Beta Rocket Launcher

Postby YukiHerz » Tue Apr 09, 2019 11:24 pm

Updated with the finished sheet, this can be considered done, no further edits will be made, but more weapons may come (Mancubus and Cyberdemon Cannons, Rifle/Machinegun), no promises.
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Re: Recreated D64 Beta Rocket Launcher

Postby Captain J » Wed Apr 10, 2019 12:00 am

Wait, so that's a Rocket Launcher (Or Grenade Launcher, as the mod say)? Not a Flamethrower? Well that's a thing. Once again, really nice, clean and retrospective work. Nice!
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Re: Recreated D64 Beta Rocket Launcher

Postby Kinsie » Wed Apr 10, 2019 4:12 am

Captain J wrote:Wait, so that's a Rocket Launcher (Or Grenade Launcher, as the mod say)? Not a Flamethrower? Well that's a thing.
It was originally thought to have been an early version of the Unmaker, but one of the original level designers recently mentioned that it was probably an early version of the Rocket Launcher that was redesigned... either by Id's request or because it just kinda looked weird.
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Re: Recreated D64 Beta Rocket Launcher

Postby YukiHerz » Thu Apr 11, 2019 12:01 am

Added a Zip with all the current Mancubus cannon sprites (dual and single), along with the beta weapon's sprites.
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Re: Recreated D64 Beta Rocket Launcher

Postby Captain J » Thu Apr 11, 2019 5:14 am

Excellent Additional sprites! Just like in the original game. Looks gorgeous and might be useful!... Tho if i can make a suggestion, how about angled version of that Grenade Lanucher? :D
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Re: Recreated D64 Beta Rocket Launcher

Postby YukiHerz » Thu Apr 11, 2019 5:39 pm

Updated the zip with the machinegun/rifle and angled beta launcher.
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Re: Recreated D64 Beta Rocket Launcher

Postby Nmn » Fri Apr 12, 2019 2:59 am

This is beyond the horizon of awesome! Lovin' that 90's rendered look.
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Re: Recreated D64 Beta Rocket Launcher

Postby Enjay » Fri Apr 12, 2019 7:07 am

Nmn wrote:This is beyond the horizon of awesome! Lovin' that 90's rendered look.

Agreed, therse are great. However, that 90's rendered look also limits their more general usability. I wonder how easy it would be to make them look more like the final D64 weapons and thereby make them easier to integrate into other projects?
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Re: Recreated D64 Beta Rocket Launcher

Postby YukiHerz » Fri Apr 12, 2019 1:30 pm

Definitely beyond my skillset, I'll see about releasing the .blends soon though.
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Re: Recreated D64 Beta Rocket Launcher

Postby Nmn » Fri Apr 12, 2019 3:08 pm

Have you tried messing around with bump/displacement texture maps for detail?
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Re: Recreated D64 Beta Rocket Launcher

Postby YukiHerz » Fri Apr 12, 2019 4:59 pm

The slight distortions in colors are done by using a generated musgrave texture as a normal map, ideally I'd like to learn how to do better generated texture effects using cycles rather than blender's renderer, but my laptop chokes on simplier geometry when using cycles so...
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