Adonis: Escape from Urania (cl9 Boom megawad)

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Adonis: Escape from Urania (cl9 Boom megawad)

Postby riderr3 » Mon Mar 11, 2019 9:57 am

Download link at the bottom of post.
The wad is fully playable, but please comment and report bugs if you found them, until I upload to idgames.
The purpose of this megawad is simple - I wanted to make something like Urania, but more balanced and using Boom engine. Moreover, when making this I learned a lot of Boom tricks.

-new props and textures, includes animating and switches
-three new monsters, but usual Doom 2 monsters will stayed
-no inescapable pits
-tough gameplay but no so stressful like Urania does
-less switch hunting, though there is enough huge and long maps
-new midis (list of midi files are under the spoiler below)
-maps is multiplayer compatible
-bonus MAP33 which contains conjoined map parts of Urania which were not included for various reasons

WAD info:
Adonis: Escape from Urania

Author : riderr3
Build time : 2 years and 6 months
IWAD: Doom 2
Compatibility: CL9 (boom compatible)
Map # : MAP01-MAP15, MAP31 (last map), MAP33 (bonus map)
Playtesting : Tested with PrBoom-Plus
Difficulty settings : Yes
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Dehacked/BEX Patch : Yes, embedded into wad
Other : Translucent walls, so make sure they are turned on in settings
Other game styles : Crouching and jumping is not allowed
Bugs : None as I know of

Description : 17-map Boom megawad, sequel of Urania. After defeating the tyrant monster from Urania, your spaceship was hit by unknown forces and you had to catapult back to the surface of Urania, in the industrial area, between the jungle and the mountains. Earth coalition ships are under fire and cannot help you. Received information from the command center: this time the threat comes from the moon of Urania - Adonis. The task is to find a way to get to Adonis and destroy the enemies there.
Break through the industrial district, floating archipelago and malevolent lagoon in this custom mapset for Doom 2.

Additional Credits to : ID Software for Doom; Realm667 for resources; Jimmy, Enjay, NiGHTMARE, Talon1024, Soundblock, Cage, David G, Da Werecat, MIR.wad, gothictx.wad for textures; Ravage for torches; SilverMiner for boom compatible sliding doors prefab; Espi for sliding door patches; Eradrop, Mechadon and Plums for skies; Aubrey Hodges for sounds; Daniel for STBAR; Leonard for MAPINFO tips

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.

Screenshots, click to enlarge:

Midi list:

Some interesting facts about making Adonis:

Old versions:

Link to RC2 download:
Last edited by riderr3 on Tue Mar 26, 2019 7:03 pm, edited 11 times in total.
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Re: Adonis: Escape from Urania (cl9 Boom megawad)

Postby Kappes Buur » Tue Mar 12, 2019 12:12 am

In the imgur tags delete the .png to display the images. :)
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Re: Adonis: Escape from Urania (cl9 Boom megawad)

Postby wildweasel » Tue Mar 12, 2019 12:19 am

Kappes Buur wrote:In the imgur tags delete the .png to display the images. :)

And the "i." preceding the "" - otherwise you'll get broken links.
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Re: Adonis: Escape from Urania (cl9 Boom megawad)

Postby riderr3 » Tue Mar 12, 2019 10:13 am

Image links is fixed ;-)
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Re: Adonis: Escape from Urania (cl9 Boom megawad)

Postby riderr3 » Tue Mar 26, 2019 7:06 pm

Wad is updated to rc2.
Download link:

-added MAPINFO, now wad works correctly with mods
-added description of wad on HELP page (F1 key in the game)
-small bug fixes for Dehacked
-MAP01 - 2 rockets added near the blue door
-MAP03 - fixed getting the blue key and items on neighboring pedestals ahead of time; the texture is aligned near short red torch
-MAP05 - fixed gratings in tunnel, their back sides are clipped through the floor previously
-MAP31 - fixed sky scrolling in ZDoom-based ports
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Re: Adonis: Escape from Urania (cl9 Boom megawad)

Postby Rex705 » Thu Mar 28, 2019 3:35 am

Looks pretty cool :)
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Re: Adonis: Escape from Urania (cl9 Boom megawad)

Postby Talon1024 » Mon Apr 15, 2019 12:52 pm

I've been playing through this WAD a few times lately.

The first time I played through this WAD, I got stuck on MAP12 because one particular switch was hiding in an inconvenient spot.

I also didn't like the surprise cyberdemon ambush on MAP11. I think it would be nice if you didn't have to wait for him to teleport in.

I've found most of the secrets, except for one on MAP06. One of the secrets on MAP13 (the torch in the center of the room you enter after climbing on top of the ledge and entering the cave) is a bogus secret area, due to it being unreachable and having nothing in it. I don't know for sure, but it's possible that the secret I'm missing on MAP06 is also unreachable.

Aside from those issues, I think Adonis lives up to its stated goal of being less stressful than Urania, although I admit I haven't played much of Urania.

On the other hand, I like seeing my textures in megawads like this.
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Re: Adonis: Escape from Urania (cl9 Boom megawad)

Postby hammer oz » Fri Apr 19, 2019 8:43 am

Hello at the moment I am enjoying these levels but already I am a little bit stuck. After hitting the yellow switch on map hate I have absolutely no idea where I should go to progress the level since I have already explored the areas available to me that are not behind blue forcefields.
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