Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Spotlight Team
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- Location: Germany
Re: Fullscreen Statusbar Mod [v5.1.9]
Hmmm... might have happened when replacing the statusbar. Does it happen in earlier mod versions (5.1.8 would be enough, I guess)?
That Hexen statusbar is really cursed, though. Never gonna touch it again after this ever, that's for sure.
That Hexen statusbar is really cursed, though. Never gonna touch it again after this ever, that's for sure.
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- Spotlight Team
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Version 5.1.10 released
New version is out with rather minor adjustments. Please note that you will find the mod now at a slightly different spot. While it's still under "Options" --> "Full Options Menu" --> "HUD Options" --> "Fullscreen Status Bar", it's not listed at the bottom any more, but right underneath "Alternative HUD Options" at the top.
Changelog:
[ALL] Slightly relocated options menu (now shown right below "Alternative HUD Options")
[ALL] Alignment adjustments for credits
[DOOM] Automatic Compatibility: "No End In Sight" added
[HEXEN] Alignment fix for chain covers of unsplit bar (LFEDGE/RTEDGE)
Changelog:
[ALL] Slightly relocated options menu (now shown right below "Alternative HUD Options")
[ALL] Alignment adjustments for credits
[DOOM] Automatic Compatibility: "No End In Sight" added
[HEXEN] Alignment fix for chain covers of unsplit bar (LFEDGE/RTEDGE)
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Re: Fullscreen Statusbar Mod [v5.1.10]
Thanks for the update
By the way , while I've been using this with mods which don't have a custom hud without issues until now , but I noticed that the ammo counters on the right doesn't function with BDv21 and its variants. Is it a known thing ?
Best regards
By the way , while I've been using this with mods which don't have a custom hud without issues until now , but I noticed that the ammo counters on the right doesn't function with BDv21 and its variants. Is it a known thing ?
Best regards
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [v5.1.10]
We are not really supporting Brutal Doom since this project is mainly targeting vanilla-style projects which don't deviate too much from the original code-wise. If anybody wishes to add this functionality and is able to do so - go ahead, I guess.
I have opened an issue about this on Github so we are not losing track of this, but I can't tell when or if this will be solved.
I have opened an issue about this on Github so we are not losing track of this, but I can't tell when or if this will be solved.
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Re: Fullscreen Statusbar Mod [v5.1.10]
FWIW
when playing with BD Lite (by DavidN) the fullscreen hud works as expected, both in centered and in split mode
when playing with BD Lite (by DavidN) the fullscreen hud works as expected, both in centered and in split mode
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [v5.1.10]
I dunno much about Brutal Doom tbh. However, I can tell that actor class names of ammo types can't be an issue since 3saster apparently made it work without depending on names.
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Re: Fullscreen Statusbar Mod [v5.1.10]
I decided to play with your HUD, which I really like, in WADs from Tormentor667, but as soon as I launch it, GZDOOM 4.7.1 gives me this error:
Script error, "fullscrn_huds.pk3:cvarinfo" line 1:
cvar 'fullhud_split' already exists
Is it incompatibility with WADs?
Script error, "fullscrn_huds.pk3:cvarinfo" line 1:
cvar 'fullhud_split' already exists
Is it incompatibility with WADs?
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Re: Fullscreen Statusbar Mod [v5.1.10]
Double check if Wads from Tormentor667 has fullscreen hud's already.Void Warrior wrote:I decided to play with your HUD, which I really like, in WADs from Tormentor667, but as soon as I launch it, GZDOOM 4.7.1 gives me this error:
Script error, "fullscrn_huds.pk3:cvarinfo" line 1:
cvar 'fullhud_split' already exists
Is it incompatibility with WADs?
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Re: Fullscreen Statusbar Mod [v5.1.10]
I looked and realized what was the matter.
On maps such as "City of the Damned" and "Austerity", brightmaps and the status bar code from NightFright are already embedded.
Probably does not support the newer version, although the same NekosHUD works fine.
On maps such as "City of the Damned" and "Austerity", brightmaps and the status bar code from NightFright are already embedded.
Probably does not support the newer version, although the same NekosHUD works fine.
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [v5.1.10]
I really wished mod authors wouldn't do things like that. If the statusbar mod gets updated, you won't be able to use it with a file which has it merged already. What's the problem with having a second file loaded separately that can be switched?
But well, it's just a couple of maps, but you must consider those releases incompatible with our mod here and we can't do a single thing about it.
But well, it's just a couple of maps, but you must consider those releases incompatible with our mod here and we can't do a single thing about it.
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Re: Fullscreen Statusbar Mod [v5.1.10]
Clear... That's what I thought, but thanks for answering my question.
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [v5.1.10]
You could ofc always remove the script files from that mod. Statusbar mod should load correctly afterwards.
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Re: Fullscreen Statusbar Mod [v5.1.10]
think we could see one of these for brutal doom 64??
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [v5.1.10]
See what I wrote on Aug 20 about Brutal Doom. Same thing, really.
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Re: Fullscreen Statusbar Mod [v5.1.10]
What about a non-brutal Doom 64 themed statusbar? It could be the same as the normal Doom one, but with no background and the Doom 64 font.NightFright wrote:See what I wrote on Aug 20 about Brutal Doom. Same thing, really.