Fullscreen Statusbar Mod (UPDATE: v5.2.1)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [Version 5.0 released!]
I think nobody made a font like that, at least not in a usable format. It may have to be created from scratch.
For the time being, 3saster implemented switching between fonts. I doubt any of the current choices would be what you are looking for, so I'll see what I can do regarding a 4.x style font before I release an update.
For the time being, 3saster implemented switching between fonts. I doubt any of the current choices would be what you are looking for, so I'll see what I can do regarding a 4.x style font before I release an update.
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Re: Fullscreen Statusbar Mod [Version 5.0 released!]
I think it would be nice to keep the original ZDoom simplified HUD as well... so when you press the + symbol to enlarge the screensize, it goes FULLSCREENDOOMHUD > FULLSCREENMODHUD > ZDOOMHUD > Nothing
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [Version 5.0 released!]
I doubt that's possible. Normal fullscreen and ZDoom fullscreen are both screenblocks=11. You can only toggle between them via menu.
And, just like with the normal HUD: If you prefer the ZDoom HUD, don't use this mod.
And, just like with the normal HUD: If you prefer the ZDoom HUD, don't use this mod.
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Re: Fullscreen Statusbar Mod [Version 5.0 released!]
Actually that's not a bad idea. It can't be done the way Scuba Steve wants, but it could be done with another CVAR, so that if it's in fullscreen, you can pick between the standard fullscreen HUD and this one though. It's not high on the priority list, since as you said, if you want to use the fullscreen HUD, this mod isn't for you, but it might be something to do later, after Strife. Implementing this would make the mod even more autoload-friendly, since then no features are removed anymore.
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- Spotlight Team
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Version 5.0.1 released
Service release for level stats font choices is available. If you liked the old font better - rejoice, it's the default now, no need to change it. You can still check out what it looks like with the other fonts (even though personally, I will also stick to the classic). Enjoy!
Changelog v5.0.1 (Sep 6, 2019)
[ALL] Level stats: Added option to change stats font. 5 choices available (default: font from 4.x releases)
Preview:

Changelog v5.0.1 (Sep 6, 2019)
[ALL] Level stats: Added option to change stats font. 5 choices available (default: font from 4.x releases)
Preview:

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Re: Fullscreen Statusbar Mod [v5.0.1]
This is fantastic. Thank you guys so much for this! And also for putting up the project on github. Makes updating even easier for me now 

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Re: Fullscreen Statusbar Mod [Version 5.0 released!]
Truthfully, this is such a simple, effective, and faithful implementation of of modern style HUD, that it would be preferable to add it as an official HUD style for GZDoom.3saster wrote:Actually that's not a bad idea. It can't be done the way Scuba Steve wants, but it could be done with another CVAR, so that if it's in fullscreen, you can pick between the standard fullscreen HUD and this one though. It's not high on the priority list, since as you said, if you want to use the fullscreen HUD, this mod isn't for you, but it might be something to do later, after Strife. Implementing this would make the mod even more autoload-friendly, since then no features are removed anymore.
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- Graphics Processor: nVidia with Vulkan support
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Re: Fullscreen Statusbar Mod [v5.0.1]
Great release as always!
I noticed that interpolation for the statistic values are gone, can this be added back in as a user option?
@3saster: For ZScript you can use the DynamicValueInterpolator to achieve it.
Maybe some other settings can be added to let it interpolate faster or slower, but that's optional for me.
I noticed that interpolation for the statistic values are gone, can this be added back in as a user option?
@3saster: For ZScript you can use the DynamicValueInterpolator to achieve it.
Maybe some other settings can be added to let it interpolate faster or slower, but that's optional for me.
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [v5.0.1]
This would only be meant only for level stats, I assume. The interpolation I added later for health & armor was pretty useless and didn't make sense since this is meant to go along with the wiggle animation of a chain a la Heretic/Hexen.
Anyway, it's great people appreciate the mod and we will keep polishing it. Some stuff that was in before and now isn't may be missing since it got "lost" during the rewriting process or it was considered decorative. TBH I am not missing interpolation that much since I moved to the fractions display, but if there is demand to bring it back and ZScript allows it, why not.
Anyway, it's great people appreciate the mod and we will keep polishing it. Some stuff that was in before and now isn't may be missing since it got "lost" during the rewriting process or it was considered decorative. TBH I am not missing interpolation that much since I moved to the fractions display, but if there is demand to bring it back and ZScript allows it, why not.
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Re: Fullscreen Statusbar Mod [v5.0.1]
@XxMiltenXx do you mean that if, for example, you have percent mode on and you kill 1 of ten enemies, the values rises to 10% instead of instantly jumping? If so, that actually makes a lot of sense, though only for percentage mode. I'll see what I can do about implementing it.
Take note that if you are comfortable with ZScript, you could make a pull request on the github. If you have any questions for that, feel free to PM me.
Take note that if you are comfortable with ZScript, you could make a pull request on the github. If you have any questions for that, feel free to PM me.
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [v5.0.1]
I dunno if it even needs an additional cvar. If it's just for percentages, implement it there and it's fine. Doubt it would bother anybody. Basically did the same in 4.x.
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Re: Fullscreen Statusbar Mod [v5.0.1]
You guys are absolute champions. Thanks for that addition.
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Re: Fullscreen Statusbar Mod [v5.0.1]
im guessing its because of the rewrite, and that this is something thats just gonna be a thing with all the compat patches for now, but wanted to give a heads up that your recent neuralupscale patch doesnt work anymore with 5.0.1
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Re: Fullscreen Statusbar Mod [v5.0.1]
@3saster: I will see if i can get it implemented if you aren't quicker and make a pull request. It could also make sense for for non-percentage, if you kill multiple enemies at once, and this way it doesn't need to be implemented separately.