Doom RPG SE [unofficial, bugfix-ish]

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Re: Doom RPG SE [unofficial, bugfix-ish]

Postby Sumwunn » Fri Apr 26, 2019 11:46 am

Scottvrakis wrote:So.. I'm not sure if this has been answered before, because I've been scouring Google and I can't find heads nor tails of an answer.. What do you do with the key card drops you can get in the Outpost Arena? I can't see any door for them.


Thought this seemed familiar...
viewtopic.php?style=12&f=45&t=33292&p=938882&hilit=key#p938882
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Location: Snited Utates
Discord: Sumwunn#9562

Re: Doom RPG SE [unofficial, bugfix-ish]

Postby Sir Swerving » Sat Apr 27, 2019 4:49 am

Perhaps there could be more credit tiers, With only 1k credits sometimes a player pukes out a rainbow sea that can result in some lag, Silver&Gold maybe?
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Joined: 01 May 2017

Re: Doom RPG SE [unofficial, bugfix-ish]

Postby Edward-san » Sat Apr 27, 2019 8:16 am

Hey, the mod is interesting! I can give some feedbacks for it:

1) I see these warnings when I load just DoomRPG:

Code: Select allExpand view
Script warning, ":actors/modules.txt" line 24:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, ":actors/marines/powersuit.txt" line 498:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 500:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 502:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 504:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 506:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 508:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 510:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1044:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1047:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1050:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1053:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1056:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1059:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1062:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1065:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1068:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1070:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1072:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1074:
Numeric type expected, got "None"
Script warning, ":actors/marines/powersuit.txt" line 1119:
Numeric type expected, got "None"


2) If I also include DoomRPG-Extras, I get these warnings, too:
Code: Select allExpand view
Script warning, ":actors/extras/weapons/shotgun.txt" line 37:
Unknown class name 'DRPGDarkBlueAuraInfiniteAmmo' of type 'Inventory'
Script warning, ":actors/extras/weapons/shotgun.txt" line 79:
Truncation of floating point constant 7.500000
Script warning, ":actors/extras/weapons/shotgun.txt" line 85:
Truncation of floating point constant 12.500000
Script warning, ":actors/extras/weapons/shotgun.txt" line 91:
Truncation of floating point constant 17.500000
Script warning, ":actors/extras/weapons/shotgun.txt" line 98:
Unknown class name 'DRPGDarkBlueAuraInfiniteAmmo' of type 'Inventory'
Script warning, ":actors/extras/weapons/ssg.txt" line 45:
Unknown class name 'DRPGDarkBlueAuraInfiniteAmmo' of type 'Inventory'
Script warning, ":actors/extras/weapons/ssg.txt" line 80:
Unknown class name 'DRPGDarkBlueAuraInfiniteAmmo' of type 'Inventory'
Script warning, ":actors/extras/weapons/plasmarifle.txt" line 43:
Unknown class name 'DRPGDarkBlueAuraInfiniteAmmo' of type 'Inventory'


3) After the game is loaded, there are additional messages when the Titlemap and the outpost maps are loaded:
Code: Select allExpand view
TITLEMAP - Unnamed

Incorrect data format for conversation script in maps/titlemap.wad.


Code: Select allExpand view
OUTPOST - UAC Outpost

Incorrect data format for conversation script in maps/outpost.wad.


That's it - I also noticed GZDoom crashes on different issues, these will be reported at the bugs forum.
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Mathematics is the language with which God has written the universe. (Galilei)
 
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Re: Doom RPG SE [unofficial, bugfix-ish]

Postby Keldian » Mon Apr 29, 2019 5:36 am

Not compatible with crapi.wad .
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Re: Doom RPG SE [unofficial, bugfix-ish]

Postby Scottvrakis » Thu May 02, 2019 3:03 am

Sumwunn wrote:
Scottvrakis wrote:So.. I'm not sure if this has been answered before, because I've been scouring Google and I can't find heads nor tails of an answer.. What do you do with the key card drops you can get in the Outpost Arena? I can't see any door for them.


Thought this seemed familiar...
viewtopic.php?style=12&f=45&t=33292&p=938882&hilit=key#p938882


Thanks man, I appreciate it. Do you have any idea where specifically in the base it is or..?
Scottvrakis
 
Joined: 14 Jul 2016

Re: Doom RPG SE [unofficial, bugfix-ish]

Postby Zhs2 » Tue May 07, 2019 8:34 pm

Bump. Thanks you for keeping Doom RPG alive, I must be the only guy who plays it with DoomRPG-Extras instead of all that fancy DoomRLA+Monsters+LegenDoom and whathaveyou but it's still quite fun. Wanted to leave a quick report here since I don't have the time to personally investigate why this happens, but apparently in GZDoom 4.1.1 the Outpost map causes GZDoom to outright close if you switch to "Doom Software Renderer" in the middle of a game, and outright crashes GZDoom thanks to being the titlemap while Vulkan is enabled (+vid_enablevulkan 1) when launching. Perhaps it is one of the textures since loading the map all by itself without the rest of DoomRPG doesn't seem to cause the crashes?

Edit: Posted a report.
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Re: Doom RPG SE [unofficial, bugfix-ish]

Postby lucker42 » Wed May 15, 2019 12:21 pm

Who is interested, you can try rebalance Doom RPG. You can download it here:

https://github.com/WNC12k/DoomRPG-Rebalance

What's changed:

The formula is to increase damage per character level and strength;
Formulas to increase health and energy;
Formula increase the capacity of the backpack per level Capacity;
Slightly changed the mechanics of getting buffs from chemistry (Stims);
Modified drop credits to decrease;
Changed the random spawn shit on the map;
Changed prices in no clothing left on some species weapons and chemistry (Stims);
Changed bonuses from the arena;
The cost of use of skills;
Bonuses from the use of Aug.

PS: the Rebalance was done "by itself" to increase the hardcore.

Recommended difficulty: Hell.

The basis of the rebalance is the latest version of Doom RPG: https://github.com/Sumwunn/DoomRPG

Be sure to use in conjunction with Doomrl and DoomRL Monsters latest versions.
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Joined: 04 Apr 2019

Re: Doom RPG SE [unofficial, bugfix-ish]

Postby Sumwunn » Thu May 16, 2019 9:33 pm

Sir Swerving wrote:Perhaps there could be more credit tiers, With only 1k credits sometimes a player pukes out a rainbow sea that can result in some lag, Silver&Gold maybe?


I like this! Always up for more variation.

Edward-san wrote:Hey, the mod is interesting! I can give some feedbacks for it:

1) I see these warnings when I load just DoomRPG:

Code: Select allExpand view
-snip-


2) If I also include DoomRPG-Extras, I get these warnings, too:
Code: Select allExpand view
-snip-


3) After the game is loaded, there are additional messages when the Titlemap and the outpost maps are loaded:
Code: Select allExpand view
TITLEMAP - Unnamed

Incorrect data format for conversation script in maps/titlemap.wad.


Code: Select allExpand view
OUTPOST - UAC Outpost

Incorrect data format for conversation script in maps/outpost.wad.


That's it - I also noticed GZDoom crashes on different issues, these will be reported at the bugs forum.


Powersuit warnings:
Looks like Yholl's coding, heh.
You can safely ignore those (the module one too).

Extra's warnings:
Yikes! Will fix.

Map warnings:
Hmm, I'm not seeing those with GZDoom v4.1.2 Modern. I'll save all of DRPGs maps with the latest Slade when I next commit for what its worth.

Scottvrakis wrote:Thanks man, I appreciate it. Do you have any idea where specifically in the base it is or..?


Honestly I have no idea lol.

Zhs2 wrote:Bump. Thanks you for keeping Doom RPG alive, I must be the only guy who plays it with DoomRPG-Extras instead of all that fancy DoomRLA+Monsters+LegenDoom and whathaveyou but it's still quite fun. Wanted to leave a quick report here since I don't have the time to personally investigate why this happens, but apparently in GZDoom 4.1.1 the Outpost map causes GZDoom to outright close if you switch to "Doom Software Renderer" in the middle of a game, and outright crashes GZDoom thanks to being the titlemap while Vulkan is enabled (+vid_enablevulkan 1) when launching. Perhaps it is one of the textures since loading the map all by itself without the rest of DoomRPG doesn't seem to cause the crashes?

Edit: Posted a report.


I quite like extras myself. I feel like leveling up of the player/monsters stands out more (in terms of difficulty/balance) than with DRLA. I quite like LegenDoom for that as well.
I think the crashing was fixed in v4.1.2? DRPG brings out the most obscure bugs it seems.

lucker42 wrote:-snip-


Ohhhh Interesting changes. How would say this affected DRPG by itself? Too hard without DRLA?
Did this affect the difficulty of assassination missions (most will insta-kill the player)?
I'll try this tomorrow.

-----------------

Also has anybody here managed to play through a megawad (32 maps) without crashing? I've noticed a few crashing reports are with people playing Lexicon (32+). So I'm thinking DRPGs map array is overflowing, causing the crashing.
If anyone here crashes with Lexicon. Please post how many levels you played and if you returned to the hub or not. Thanks!

EDIT:
HP Regen bug is fixed (so sorry, my fault, I broke it when making use of WorldThingDamaged).
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Location: Snited Utates
Discord: Sumwunn#9562

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