new A_RailAttack

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kgsws
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new A_RailAttack

Post by kgsws »

EDIT:
I changet A_RailAttack an i get this:
A_RailAttack(damage,offset,useammo,color1(r),color1(g),color1(b),color2(r),color2(g),color2(b),flash,tolerance)
And added :
A_MonsterRailAttack(damage,color1(r),color1(g),color1(b),color2(r),color2(g),color2(b),flash,tolerance)
you can download it here: http://www.zdoom.ic.cz/download/kgzdoom.rar
Image
Image
Last edited by kgsws on Thu Jun 02, 2005 11:09 am, edited 2 times in total.
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Graf Zahl
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Post by Graf Zahl »

Nice! Now all we need is Randy surfacing from wherever he is and actually add all this stuff to ZDoom. Anyway, I'll add this to my own update because there's one other change I'd like to do to the railgun code and keeping these together might make sense.
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kgsws
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Post by kgsws »

yes
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Vader
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Post by Vader »

Very nice,
Good job!
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TheDarkArchon
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Post by TheDarkArchon »

How do you define colours?
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Grubber
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Post by Grubber »

palette #
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Graf Zahl
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Post by Graf Zahl »

Not good. That should be changed to RGB and then looked up when being displayed. Palette indices are far too unintuitive. I'll change that for my update tomorrow.

But now I have to finish the intermission stuff first. I am almost ready to post it. ;)
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wildweasel
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Post by wildweasel »

Excellent. But with an RGB lookup, how would a null-color be handled (in case I only want the beam and not the spiral, as in kgsws' lower-left screenshot?
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kgsws
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Post by kgsws »

i updated it:
now: A_RailAttack(dmg,offset,ammo,color1,color2,flash,tolerance)
FLASH is this
Image
and i add demo wad with 3 railguns and 1 electric gun...

(redownload)
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Graf Zahl
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Post by Graf Zahl »

wildweasel wrote:Excellent. But with an RGB lookup, how would a null-color be handled (in case I only want the beam and not the spiral, as in kgsws' lower-left screenshot?

Simple: -1!
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kgsws
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Post by kgsws »

Graf Zahl wrote:
wildweasel wrote:Excellent. But with an RGB lookup, how would a null-color be handled (in case I only want the beam and not the spiral, as in kgsws' lower-left screenshot?

Simple: -1!
no, it is 255
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Graf Zahl
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Post by Graf Zahl »

You can't do that if you want to pass real colors! Remember, the average mapper doesn't want to care that 120(?) is a nice green. He wants to specify either '0, 255, 0' or 0x00ff00, but not look into the palette and count the colors until a suitable one is found.
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kgsws
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Post by kgsws »

ok i do it, and there is doom palette:
Image
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Graf Zahl
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Post by Graf Zahl »

And how does this help us? Most people have no clue whatsoever how to interpret a palette. Plus, Heretic's, Hexen's and Strife's palettes are completely different so one had to do it again for those games.
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kgsws
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Post by kgsws »

ah, yes

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