Xim's Star Wars Doom - Updated (MAY/4/2024)

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armymen12002003
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Re: Xim's Star Wars Doom

Post by armymen12002003 »

Xim wrote:I did? That was completely unintentional, I'll fix that ASAP.
oh lol i see
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Xim
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Re: Xim's Star Wars Doom

Post by Xim »

Okay, they should be back now. I had to remake them again because I they seem to have been lost of my back-up too. I'm not sure how that happened though. But yeah the WolfSS acts more like the stormtroopers, they shoot blaster bolts, and they don't bleed or gib. They'll in-fight with imperials and such, but not with other nazis.
i noticed the moddb link had a standalone version are you gonna update that but this time using doomed space wars
Possibly. I guess if I credited Paul Corfiatis as the map author then it would be okay. But I'm not sure if it would be okay or not.
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armymen12002003
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Re: Xim's Star Wars Doom

Post by armymen12002003 »

Xim wrote:Okay, they should be back now. I had to remake them again because I they seem to have been lost of my back-up too. I'm not sure how that happened though. But yeah the WolfSS acts more like the stormtroopers, they shoot blaster bolts, and they don't bleed or gib. They'll in-fight with imperials and such, but not with other nazis.
i noticed the moddb link had a standalone version are you gonna update that but this time using doomed space wars
Possibly. I guess if I credited Paul Corfiatis as the map author then it would be okay. But I'm not sure if it would be okay or not.
ahh i see if you can't thats fine too
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Xim
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Re: Xim's Star Wars Doom

Post by Xim »

Actually I might, in the spacwars.txt it says I may distribute the file as long as I include the readme un-edited. I also can't modify any of the maps. But since I mod doesn't modify the maps, only replaces actors it should be fine.

Another TC I might check out is the old Star Wars Doom 2 from good ole '98. But we'll see.
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armymen12002003
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Re: Xim's Star Wars Doom

Post by armymen12002003 »

Xim wrote:Actually I might, in the spacwars.txt it says I may distribute the file as long as I include the readme un-edited. I also can't modify any of the maps. But since I mod doesn't modify the maps, only replaces actors it should be fine.

Another TC I might check out is the old Star Wars Doom 2 from good ole '98. But we'll see.
That's great looking forward to seeing how you go about it lol
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Xim
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Re: Xim's Star Wars Doom

Post by Xim »

New update, featuring a new Dark Forces styled Reborn instead of the Hexen sprites. Plus a little bug fix for the lightsaber.
Spoiler:
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armymen12002003
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Re: Xim's Star Wars Doom

Post by armymen12002003 »

So is this new update for the main mod or one of the compatibility packs?
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Xim
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Re: Xim's Star Wars Doom

Post by Xim »

Oh sorry main mod. I also just did a minor update to the space wars patch too. The Reborn Knights block less often now.

Edit: I might also make new graphics for the Sith Master and Nightsister for Space Wars.
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Re: Xim's Star Wars Doom

Post by armymen12002003 »

for some reason can't download the new update. i just keep getting the one from 4/7
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Xim
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Re: Xim's Star Wars Doom

Post by Xim »

Yeah sorry, realised that now. I guess it didn't finish uploading when I turned off my computer. I'll have upload it later when I get home. :(

EDIT: Okay, it should be up now.
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armymen12002003
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Re: Xim's Star Wars Doom

Post by armymen12002003 »

Lol good i was wondering why i still was encountering hexen styled reborn and no need to apologize i like the new reborn sprites i hope you make new sprites for the sith master and night sister would really be interesting to see them remade.

EDIT: Would it be possible to have hotkey throws for the Ion Grenades and the Thermal Detonators
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Xim
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Re: Xim's Star Wars Doom

Post by Xim »

New update, this one is small. I found it hard to tell the reborns apart from the acolytes, so I darkened their uniforms. Also my buddy from ModDB made stormtrooper hands for the hud, so I made it into an addon. Just run it after the main mod.
Spoiler:
armymen12002003 wrote:Would it be possible to have hotkey throws for the Ion Grenades and the Thermal Detonators
Maybe. I gotta work on making hotkeys in general though, I really only know how to do the user keys.
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armymen12002003
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Re: Xim's Star Wars Doom

Post by armymen12002003 »

Xim wrote:New update, this one is small. I found it hard to tell the reborns apart from the acolytes, so I darkened their uniforms. Also my buddy from ModDB made stormtrooper hands for the hud, so I made it into an addon. Just run it after the main mod.
Spoiler:
armymen12002003 wrote:Would it be possible to have hotkey throws for the Ion Grenades and the Thermal Detonators
Maybe. I gotta work on making hotkeys in general though, I really only know how to do the user keys.
ah i see no real big issue though i just it would be easier than cycling through weapons lol
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Xim
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Re: Xim's Star Wars Doom

Post by Xim »

I already have it so the user keys select the grenade weapons ('cept with lightsaber in case I add force powers), they just don't get automatically thrown.
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Re: Xim's Star Wars Doom

Post by armymen12002003 »

ah ok i see

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