Xim's Star Wars Doom - Updated (MAY/4/2024)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Xim's Star Wars Doom
Well the EE 3 carbine functions just the same. But maybe if I figure out a good way to do upgrade weapons I'll re add it.
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Re: Xim's Star Wars Doom
Another update. Redid the Rodians to be tougher, so they're mixed with the rest of the aliens instead of the stormtroopers. Plus now can oppress your foes with the Oppressor Flamethrower. Also stealth enemies are back.
Spoiler:
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Re: Xim's Star Wars Doom
Good update im glad you brought the stealth enemies back, loving the the flamethrower.
Also i made a music pack for this mod to help set the mood.
https://drive.google.com/file/d/1ox0sMy ... sp=sharing
Most of the music comes fro Jedi Outcast and Academy with a couple tracks from mysteries of the sith.
Also i made a music pack for this mod to help set the mood.
https://drive.google.com/file/d/1ox0sMy ... sp=sharing
Most of the music comes fro Jedi Outcast and Academy with a couple tracks from mysteries of the sith.
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Re: Xim's Star Wars Doom
Are you sure that you have uploaded a correct file?armymen12002003 wrote:Good update im glad you brought the stealth enemies back, loving the the flamethrower.
Also i made a music pack for this mod to help set the mood.
https://drive.google.com/file/d/1ox0sMy ... sp=sharing
Most of the music comes fro Jedi Outcast and Academy with a couple tracks from mysteries of the sith.
The file hosted on your link is simply the copy of main mod pk3 file d/l from OP.
They have both the same CRC32: 0dcaaa0d
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Re: Xim's Star Wars Doom
oops i suppose i did upload the file here is the correct file lolClifford21 wrote:Are you sure that you have uploaded a correct file?armymen12002003 wrote:Good update im glad you brought the stealth enemies back, loving the the flamethrower.
Also i made a music pack for this mod to help set the mood.
https://drive.google.com/file/d/1ox0sMy ... sp=sharing
Most of the music comes fro Jedi Outcast and Academy with a couple tracks from mysteries of the sith.
The file hosted on your link is simply the copy of main mod pk3 file d/l from OP.
They have both the same CRC32: 0dcaaa0d
https://drive.google.com/file/d/1FiXRwM ... sp=sharing
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Re: Xim's Star Wars Doom
That's awesome armymen12002003. Did you edit NowThatsWhatICallMIDI? This is pretty good, but it appears to get rid of the default music for some reason.
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Re: Xim's Star Wars Doom
yea at least i think i did lol your more than welcomed to edit this as you see fit Xim and put it on the OP if you want.
EDIT: also i was playing doomed space wars how about making a special patch for that to replace the monsters in that wad?
EDIT: also i was playing doomed space wars how about making a special patch for that to replace the monsters in that wad?
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Re: Xim's Star Wars Doom
New update.
EDIT: "Star Warsafied" the Wolf SS for the secret level in doomed space wars.
Spoiler:
You're not the first one to suggest that. I actually made one last night. Check it out. I'll also add it to the front page. I'm open to more suggestions for this one and it's still a work in progress. Most of the new enemies are just graphic swaps or different variations of existing enemies. Oh yeah and I haven't done a play-through of the maps yet either, so I don't know how balanced it'll be.armymen12002003 wrote:i was playing doomed space wars how about making a special patch for that to replace the monsters in that wad?
EDIT: "Star Warsafied" the Wolf SS for the secret level in doomed space wars.
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Re: Xim's Star Wars Doom
I'm glad i'm not the first one to suggest that it's very good so far i'm on map 03 and so far i haven't seen no big issues with it. i'll let you know after i finish doomed space wars again.Xim wrote:New update.
Spoiler:You're not the first one to suggest that. I actually made one last night. Check it out. I'll also add it to the front page. I'm open to more suggestions for this one and it's still a work in progress. Most of the new enemies are just graphic swaps or different variations of existing enemies. Oh yeah and I haven't done a play-through of the maps yet either, so I don't know how balanced it'll be.armymen12002003 wrote:i was playing doomed space wars how about making a special patch for that to replace the monsters in that wad?
EDIT: "Star Warsafied" the Wolf SS for the secret level in doomed space wars.
EDIT: Just finished space wars great job it was like playing a totally different game even though i think the sith master needs his health toned down just a bit lol
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Re: Xim's Star Wars Doom
What's the difference between the files in mirror 1 and mirror 2 posted on OP?
The file size from mirror 1 is 27 MB, and the one from mirror 2 is 193 MB.
The file size from mirror 1 is 27 MB, and the one from mirror 2 is 193 MB.
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Re: Xim's Star Wars Doom
Oh whoops, I must have put different files in them. The one on Mirror 2 has a kinda wip high-def textures pack, but the main gameplay file should be the same.
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Re: Xim's Star Wars Doom
Any chance of having a Zero-G assault stormtroopers from the Duke Forces mod? i think this would be a great addition to the mod
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Re: Xim's Star Wars Doom
Maybe, if I can get the rotations. I was sent an earlier version of them, but without rotations.
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Re: Xim's Star Wars Doom
Yea the new version does have the rotations
EDIT: I noticed the phase 2 darktrooper bleeds unlike everything else lol
EDIT: I noticed the phase 2 darktrooper bleeds unlike everything else lol
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Re: Xim's Star Wars Doom
The Zero-G trooper definitely works better as a Mancubus replacement than the concussion commando, so I added them. Heavy commandos now spawn with hellknights. I also updated a couple more things of course. The sniper rifle has an alt-fire now, so all weapons now have a unique alt-fire attack.
Spoiler: