Xim's Star Wars Doom - Small Update (AUG/23/2022)

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armymen12002003
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Re: Xim's Star Wars Doom - Update (3/12/21)

Post by armymen12002003 »

iI don't know if this is intentional but for some reason the scout trooper sniper doesn't drop ammo or anything.
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Xim
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Re: Xim's Star Wars Doom - Update (3/12/21)

Post by Xim »

armymen12002003 wrote:iI don't know if this is intentional but for some reason the scout trooper sniper doesn't drop ammo or anything.
It's intentional that they usually don't, but only for the ones that replace the imps. They should drop ammo sometimes though. There's an alternative one that spawns over the shotgun guy that always drops the sniper rifle.
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armymen12002003
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Re: Xim's Star Wars Doom - Update (3/12/21)

Post by armymen12002003 »

Xim wrote:
armymen12002003 wrote:iI don't know if this is intentional but for some reason the scout trooper sniper doesn't drop ammo or anything.
It's intentional that they usually don't, but only for the ones that replace the imps. They should drop ammo sometimes though. There's an alternative one that spawns over the shotgun guy that always drops the sniper rifle.
Oh ok thanks Xim that explains alot. :thumb: :lol:
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JohnDoe8
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Re: Xim's Star Wars Doom - Update (3/12/21)

Post by JohnDoe8 »

Minor inconsistency, the E-11 blaster still uses the new hit sparks with the classic dark forces patch, other than that this is most definitive Stars Wars mod currently available for DOOM, highly enjoyable!
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Colerx
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Re: Xim's Star Wars Doom - Update (3/12/21)

Post by Colerx »

Gonna try this looks beautiful!
Thanks for your work Xim
nakedraptor
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Re: Xim's Star Wars Doom - Update (3/12/21)

Post by nakedraptor »

This is pretty cool, except for the one enemy - reborn / turned jedi? i dont remember what it's called, but it's sprite is REALLY ugly and does not match the quality of the rest of the mod.
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Xim
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Re: Xim's Star Wars Doom - Update (5/4/21)

Post by Xim »

New update! May the fourth be with you!

CHANGES FROM LAST VERSION
Spoiler:
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Yebudoom
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Re: Xim's Star Wars Doom - Update (5/4/21)

Post by Yebudoom »

Xim wrote:New update! May the fourth be with you!
And you! Sweet, I'll be sure to check the update as soon as I'm finished with my current playthrough od Dark Universe with your mod.
CanisLaticanis
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Re: Xim's Star Wars Doom - Update (5/4/21)

Post by CanisLaticanis »

Found a nasty bug: hitting 'Reload' while using the Darksaber causes it to vanish and prevents you from selecting any other weapon.
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Xim
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Re: Xim's Star Wars Doom - Update (5/4/21)

Post by Xim »

CanisLaticanis wrote:Found a nasty bug: hitting 'Reload' while using the Darksaber causes it to vanish and prevents you from selecting any other weapon.
Oh dang. Thanks for pointing that out, I'll fix it once I get back home. Uhg, it's not even supposed to do anything when you press reload, I must have accidentally copied something. Darn it.
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Xim
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Re: Xim's Star Wars Doom - Update (5/4/21)

Post by Xim »

Okay, the bug should be fixed now. Try re-downloading it. Thanks again for pointing that out. Let me know if there are any other issues.
Yebudoom wrote: And you! Sweet, I'll be sure to check the update as soon as I'm finished with my current playthrough od Dark Universe with your mod.
Yes, thank you for making those. I've been watching them. Even though I can't understand the commentary, except for the odd curse words, I find them very entertaining.
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Yebudoom
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Re: Xim's Star Wars Doom - Update (5/4/21)

Post by Yebudoom »

Xim wrote:Yes, thank you for making those. I've been watching them. Even though I can't understand the commentary, except for the odd curse words, I find them very entertaining.
My pleasure! And thank you <3
CanisLaticanis
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Re: Xim's Star Wars Doom - Update (5/4/21)

Post by CanisLaticanis »

Xim wrote:Okay, the bug should be fixed now. Try re-downloading it. Thanks again for pointing that out. Let me know if there are any other issues.
Re-downloaded and it seems to be working just fine now!

As a somewhat random suggestion, possibly have a CVAR/option to let Kyle Katarn and Mara Jade duel-wield blaster pistols?
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Xim
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Re: Xim's Star Wars Doom - Update (5/4/21)

Post by Xim »

CanisLaticanis wrote:As a somewhat random suggestion, possibly have a CVAR/option to let Kyle Katarn and Mara Jade duel-wield blaster pistols?
Good idea. I haven't done much work or looking into how to do CVARs yet. But I'll include a simple patch that allows everyone to dual-wield pistols.
Here's the patch on it's own for now. Enjoy, let me know if there are any issues.
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r&r
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Re: Xim's Star Wars Doom - Update (5/4/21)

Post by r&r »

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