You may call me crazy

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Cyb
Posts: 912
Joined: Tue Jul 15, 2003 5:12 pm

Post by Cyb »

sv_aircontrol in console
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Zell
Posts: 791
Joined: Thu Jul 24, 2003 7:47 am
Location: IN A GODDAMN BOX[In Erie.]

Post by Zell »

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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

i already did the jump height now i need 3 things:

1.) air controll via something I can controll
2.) a way to make the camera move relative to the player (i cant "teleportgroup" on a camra can i?)
3.) a way to see where you are aiming
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The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

Cyb wrote:sv_aircontrol in console
Biff's map didn't use a cfg, so how did he implement it?
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Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

"aircontrol" in MAPINFO, if I read it right at rarefiles.
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Cutmanmike
Posts: 11324
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Post by Cutmanmike »

Nice wad. Although I kept falling of the left and right sides :(

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