
anyone know how to make the player jump higher?
Hell Yes!!!!!!!Bio Hazard wrote:maybe i should continue this?
Code: Select all
216: Sector_SetGravity (tag, ipart, fpart)
tag: Tag of affected sector
ipart: Integral part of the gravity multiplier
fpart: Fractional part of the gravity multiplier
Sets the amount of gravity in a sector. The actual formula used is sv_gravity * (ipart + fracpart * 0.01). SV_Gravity is a cvar that defines "normal" gravity. So Sector_SetGravity (1, 0, 50) would set a sector to half normal gravity, Sector_SetGravity (1, 2, 0) would be double normal gravity, Sector_SetGravity (1, 1, 0) would be normal gravity, etc.