You may call me crazy
- Bio Hazard
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You may call me crazy
maybe i should continue this?
anyone know how to make the player jump higher?
anyone know how to make the player jump higher?
Re: You may call me crazy
Hell Yes!!!!!!!Bio Hazard wrote:maybe i should continue this?
Last edited by Xaser on Sun Sep 21, 2003 8:06 pm, edited 1 time in total.
- Bio Hazard
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- Joined: Fri Aug 15, 2003 8:15 pm
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Code: Select all
216: Sector_SetGravity (tag, ipart, fpart)
tag: Tag of affected sector
ipart: Integral part of the gravity multiplier
fpart: Fractional part of the gravity multiplier
Sets the amount of gravity in a sector. The actual formula used is sv_gravity * (ipart + fracpart * 0.01). SV_Gravity is a cvar that defines "normal" gravity. So Sector_SetGravity (1, 0, 50) would set a sector to half normal gravity, Sector_SetGravity (1, 2, 0) would be double normal gravity, Sector_SetGravity (1, 1, 0) would be normal gravity, etc.
- Bio Hazard
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- The Ultimate DooMer
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- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Didn't read the bit about needing air control as well. Air control can also be set from MAPINFO. The best (only?) example I am aware of using this is Biff's DM Morpheus wannabe (inspired by the UT map of similar name).
As for making falling speed quicker, perhaps you can simply find a low gravity compromise setting that allows a greater jump, but still has you falling quite quickly. I'm stabbing in the dark though, because I can't test this mod 'til I get home, so I'm not really sure what's needed.
As for making falling speed quicker, perhaps you can simply find a low gravity compromise setting that allows a greater jump, but still has you falling quite quickly. I'm stabbing in the dark though, because I can't test this mod 'til I get home, so I'm not really sure what's needed.
Air control gives you (tada) the ability to control yourself as you fly through the air.
The standard behaviour is pretty close (ish) to the real situation of not giving you much control in the air - limiting you to little more than turning round. If you increase the level of air control you have, you can modify the actual direction you are travelling whilst in mid air. The amount of control you have can be varied according to taste/ requirement of the map.
I think you can get Biff's file here:
http://www.valuetrail.com/rarefiles/dow ... ndex.shtml
Try it to get a feel for what air control is about. The map is intended for DM, but you'll see the low grav and air control in use even in SP. Little point in using Bots because they refuse to jump off the buildings due to the damaging floors around them (IIRC).
The standard behaviour is pretty close (ish) to the real situation of not giving you much control in the air - limiting you to little more than turning round. If you increase the level of air control you have, you can modify the actual direction you are travelling whilst in mid air. The amount of control you have can be varied according to taste/ requirement of the map.
I think you can get Biff's file here:
http://www.valuetrail.com/rarefiles/dow ... ndex.shtml
Try it to get a feel for what air control is about. The map is intended for DM, but you'll see the low grav and air control in use even in SP. Little point in using Bots because they refuse to jump off the buildings due to the damaging floors around them (IIRC).
- The Ultimate DooMer
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