[WIP]ClusterPlex - Clusterfuck for GZDoom

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Major Cooke » Tue Feb 12, 2019 8:39 am

...What are you talking about?
User avatar
Major Cooke
The road to Hell is paved in the carrion she leaves behind.
 
Joined: 28 Jan 2007
Discord: Major Cooke#0846

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby TaporGaming » Thu Feb 14, 2019 12:44 am

Nothing
User avatar
TaporGaming
Nemesis Zombie
 
Joined: 08 Jun 2018

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Ahpiox » Sat Feb 23, 2019 3:04 am

When, where? Still no news
User avatar
Ahpiox
THIS IS A BRAND NEW HIP-HOP MIX STRAIGHT FROM THE STREETS! HOT 97 TO YOU!
 
Joined: 22 Dec 2017
Location: Россия

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

Postby Major Cooke » Sat Feb 23, 2019 1:29 pm

To be determined.

It will take a while. Clusterfuck hasn't even been updated yet which is what I'm primarily waiting on. That way I have the latest balance changes and additions placed in, because according to Dusted, it's the final update. But in the mean time I've been working on fixing the incompatibilities with GZDoom so there's less work to do when it does come out.
User avatar
Major Cooke
The road to Hell is paved in the carrion she leaves behind.
 
Joined: 28 Jan 2007
Discord: Major Cooke#0846

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: MercusManus and 5 guests