GZDoom3.7 - HUD scaling problems with custom font

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Gato303
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GZDoom3.7 - HUD scaling problems with custom font

Post by Gato303 »

Good afternoon, I would like to report I am having problems with the fullscreen HUD using a custom font on GZDoom 3.7 Stable.

I am using a hi-res HUD font for Quake 1, I adapted it to GZDoom standards using FontDefs. Since the pics for every character/number are too big, I am scaling them using TEXTURES.txt to fit the HUD I created for this mod.

It looks OK on GZDoom3.0:
gzdoom3-0.jpg
But after updrading to GZDoom3.7, the scaling I did on TEXTURES doesn't seem to work anymore:
gzdoom3-7.jpg
I already checked the HUD scaling options and they are the same for both versions of GZDoom. This problem seems to affect only the Fullscreen HUD, not the Statusbar Normal HUD.

Is there any workaround to solve this? Thanks for your attention.
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Blue Shadow
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Re: GZDoom3.7 - HUD scaling problems with custom font

Post by Blue Shadow »

Do you get the problem with GZDoom 3.7.2?
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Gato303
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Re: GZDoom3.7 - HUD scaling problems with custom font

Post by Gato303 »

Blue Shadow wrote:Do you get the problem with GZDoom 3.7.2?
Thanks for answering, yes, I am using the DRDTeam Debian Linux repository:

http://debian.drdteam.org

And the current version they have on that repository that I have installed is this:

GZDoom g3.7.2 - 2019-01-20 18:58:02 +0100 - SDL version
Compiled on Jan 21 2019
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Graf Zahl
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Re: GZDoom3.7 - HUD scaling problems with custom font

Post by Graf Zahl »

Please post a runnable example that can be tested.
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Gato303
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Re: GZDoom3.7 - HUD scaling problems with custom font

Post by Gato303 »

Graf Zahl wrote:Please post a runnable example that can be tested.
Good day, do you mean to post my unfinished mod?
It's a PK3 file like 50MB big, it's playable tho, would it be ok?
(I always edit with Slade3)
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Graf Zahl
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Re: GZDoom3.7 - HUD scaling problems with custom font

Post by Graf Zahl »

No need to post the entire thing. Only the assets to show the problem are needed to check it.,
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Gato303
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Re: GZDoom3.7 - HUD scaling problems with custom font

Post by Gato303 »

Graf Zahl wrote:No need to post the entire thing. Only the assets to show the problem are needed to check it.,
I couldn't upload the file, which is about 30MB big (not as big as I thought), tho it doesn't upload to Zdoom Forums, it reaches like 56% then I got this error:
forum.zdoom.org unexpectedly closed the connection.
When I got time I am going to edit it and leave only the graphics, sbarinfo.txt and the textures.txt file.
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wildweasel
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Re: GZDoom3.7 - HUD scaling problems with custom font

Post by wildweasel »

Gato303 wrote:
Graf Zahl wrote:No need to post the entire thing. Only the assets to show the problem are needed to check it.,
I couldn't upload the file, which is about 30MB big (not as big as I thought), tho it doesn't upload to Zdoom Forums, it reaches like 56% then I got this error:
forum.zdoom.org unexpectedly closed the connection.
When I got time I am going to edit it and leave only the graphics, sbarinfo.txt and the textures.txt file.
The forum doesn't allow for files that large to be uploaded. Try Dropbox or Mediafire.
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Gato303
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Re: GZDoom3.7 - HUD scaling problems with custom font

Post by Gato303 »

Graf Zahl wrote:No need to post the entire thing. Only the assets to show the problem are needed to check it.,
Here is a link to the (WIP) mod, I've been doing:

https://www.dropbox.com/s/4cfh5gsi5byvr2f/quakey.pk3

Hope it helps,
Gato303

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