[ZScript] Quake-style movement

Post your example zscripts/ACS scripts/etc here.

Re: [ZScript] Quake-style movement

Postby DabbingSquidward » Mon Apr 22, 2019 11:24 pm

dodopod wrote:Bugfix release. v2.0 accidentally used a few ZScript functions that only exist in GZDoom v3.8. This release removes those references. See the first post for downloads.

v3.8? You mean the 4.0.0 pre release?
User avatar
Joined: 08 Nov 2017
Location: Germany

Re: [ZScript] Quake-style movement

Postby SuperAble » Tue Apr 23, 2019 12:30 pm

Basically copied all of the files from the one that is made for Doom1/Doom2 to my PK3 mod, and changed "PhobosPlayer" into "TestPlay" from the zscript.zc, yet it failed.
Joined: 02 Jan 2018

Re: [ZScript] Quake-style movement

Postby Mini--Joe » Thu May 16, 2019 10:26 pm

How do I get the air-control that is defined in Mapinfo in my mod to work with this?
User avatar
Joined: 27 Jul 2014


Return to Script Library

Who is online

Users browsing this forum: No registered users and 0 guests