Bugged slopes in carmack with texture resizing enabled

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Bugged slopes in carmack with texture resizing enabled

Postby Marisa Kirisame » Sun Dec 23, 2018 10:42 am

It seems that slope rendering is broken. Haven't checked since when though, I rarely use software so I only noticed it now on recent devbuilds.

softpoly:

carmack:
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Marisa Kirisame
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Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa Kirisame#4689
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Bugged slope rendering in carmack

Postby Graf Zahl » Sun Dec 23, 2018 10:48 am

Looks ok to me in a build from today.
Of course I do not have the maps the screenshots are from.
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Graf Zahl
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Re: Bugged slope rendering in carmack

Postby Marisa Kirisame » Sun Dec 23, 2018 11:28 am

I'm seeing it on literally any map with slopes ever made, but ok.

If it's not happening on your end then this may be another annoying gcc mis-optimization issue. I'll rebuild with clang just in case.

Edit: Nope, same issue with clang. It also happens with debug builds.

Double edit: Doesn't happen with a clean config. I have absolutely no idea what caused this breakage.

TRIPLE edit: OK I just nailed down what causes this. it's the opengl texture resizing. If I toggle it off the slopes draw correctly. Let me update the topic title.
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Marisa Kirisame
ZScript Magician
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa Kirisame#4689
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
Graphics Processor: nVidia with Vulkan support


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