Abysm: Dawn of Innocence v1.1 NOW ON IDGAMES

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Re: Abysm: Dawn of Innocence RELEASED v1.1 - Action Adventur

Postby jazzmaster9 » Sun Mar 03, 2019 10:24 pm

DukeNukem 2417 wrote:
jazzmaster9 wrote:
Burly Jim wrote:Hi there, I'm really enjoying your mod but I'm completely lost. I need to fight the necromancer but I can't even find the catacombs. I've been wandering in circles for about fifteen minutes and it's not marked on my map like the other main quests.


Only Quest givers are marked, the Quest Log will you along with quest locations.
The Sacred Catacombs is in the Tainted Woodlands.


Is it the one area where you need the Graveyard Key? I got a key that I swear was for a crypt or something, but the Graveyard Key door refuses to open.....am I looking in entirely the wrong place?


You get the Graveyard key from the chieftain, he gives to you at the start of quest. Use that to open the graveyard.
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Re: Abysm: Dawn of Innocence v1.1 NOW ON IDGAMES

Postby jazzmaster9 » Mon Mar 04, 2019 7:16 am

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Re: Abysm: Dawn of Innocence RELEASED v1.1 - Action Adventur

Postby DukeNukem 2417 » Mon Mar 04, 2019 9:12 am

jazzmaster9 wrote: You get the Graveyard key from the chieftain, he gives to you at the start of quest. Use that to open the graveyard.


I did exactly that last night, and it still says I need the Graveyard Key when I get to the thing that needs it.

EDIT: Had to noclip through the door to do the dungeon, which I beat. The reliquary key I got from Cynthia didn't work either, and I had to noclip through THAT door, too. That's two keys given to me by quest-givers that didn't work on the doors they were supposed to unlock. Has anyone else had this problem?
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Re: Abysm: Dawn of Innocence RELEASED v1.1 - Action Adventur

Postby jazzmaster9 » Tue Mar 05, 2019 8:46 am

DukeNukem 2417 wrote:
jazzmaster9 wrote: You get the Graveyard key from the chieftain, he gives to you at the start of quest. Use that to open the graveyard.


I did exactly that last night, and it still says I need the Graveyard Key when I get to the thing that needs it.

EDIT: Had to noclip through the door to do the dungeon, which I beat. The reliquary key I got from Cynthia didn't work either, and I had to noclip through THAT door, too. That's two keys given to me by quest-givers that didn't work on the doors they were supposed to unlock. Has anyone else had this problem?


That is really strange...
Want to ask, which version of GZdoom are you using?
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Re: Abysm: Dawn of Innocence RELEASED v1.1 - Action Adventur

Postby DukeNukem 2417 » Tue Mar 05, 2019 9:14 am

jazzmaster9 wrote:
DukeNukem 2417 wrote:
jazzmaster9 wrote: You get the Graveyard key from the chieftain, he gives to you at the start of quest. Use that to open the graveyard.


I did exactly that last night, and it still says I need the Graveyard Key when I get to the thing that needs it.

EDIT: Had to noclip through the door to do the dungeon, which I beat. The reliquary key I got from Cynthia didn't work either, and I had to noclip through THAT door, too. That's two keys given to me by quest-givers that didn't work on the doors they were supposed to unlock. Has anyone else had this problem?


That is really strange...
Want to ask, which version of GZdoom are you using?


3.3.0, on a Windows 7 PC.
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Re: Abysm: Dawn of Innocence RELEASED v1.1 - Action Adventur

Postby jazzmaster9 » Tue Mar 05, 2019 10:52 am

DukeNukem 2417 wrote:3.3.0, on a Windows 7 PC.

okay that is really strange, tried to recreate this but my Keys worked fine. are you using any other gameplay mods?
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Re: Abysm: Dawn of Innocence RELEASED v1.1 - Action Adventur

Postby DukeNukem 2417 » Tue Mar 05, 2019 3:59 pm

jazzmaster9 wrote:
DukeNukem 2417 wrote:3.3.0, on a Windows 7 PC.

okay that is really strange, tried to recreate this but my Keys worked fine. are you using any other gameplay mods?


I think it's autoloading Smooth DooM.....that might be the issue.
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Joined: 13 Feb 2018

Re: Abysm: Dawn of Innocence v1.1 NOW ON IDGAMES

Postby Kroc » Tue Mar 05, 2019 4:21 pm

Finished it now; that was thoroughly enjoyable:

Highlights:
  • Solid level design. Dungeons are very satisfying to explore
  • Bosses are incredible. I was laughing the whole time the "secret" boss was killing me
  • Flawless difficulty curve. I played on "Easy" because I prefer exploration over monster numbers and the game was perfectly balanced throughout
  • Music is a solid 10/10. Boss themes were for the ages
Areas of Improvement
  • Gold -- like all virtual currencies in all games, ever -- throws off the balance of the game. I finished the game with 24K of Gold I couldn't even spend because pickups were plentiful enough. I'd prefer to see gold drops from enemies removed (this makes the secrets more valuable) and an enemy introduced that drops arrows so that you're not painfully short of ammo (and gold to buy it) in the early game
  • The presence of original DOOM enemies doesn't always fit in well. The Barons worked, but the Imp & Pinky felt out of place
  • I'm in favour of there being no music in the "wilderness", it lets the gloomy and desolate land speak for itself, but I feel as if the settlements should have some music to make them stand out more as a "safe place"
  • No player or weapon upgrades. Collecting of Souls & Idols/Artifacts meant little when all you got for them was cash. These could have been used to imbue the player with abilities to help access new areas of the map (Metroidvania style)

This was a really fresh take on DOOM! Thanks!
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Re: Abysm: Dawn of Innocence v1.1 NOW ON IDGAMES

Postby jazzmaster9 » Sat Mar 16, 2019 10:38 pm

Update uploaded to both Download Mirrors:
- Fixed a DECORATE line in the Ancient Drake that causes his attack frames to display the wrong sprite
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