Aim Assist Mod v0.7.5, Now with Multiplayer Support!

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RicardoLuis0
Posts: 48
Joined: Tue Aug 21, 2018 9:31 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Brazil

Re: Aim Assist Mod v0.7.5, Now with Multiplayer Support!

Post by RicardoLuis0 »

antpostal wrote:does this mod work with Zandronum? or no? any future plans? just wondering there are much harder mods that i wanna try that aim assist might help alot with. this mod is a very helpful tool. thats for sure
It doesn't work on zandro, since it requires ZScript support, which it lacks.

As for future plans, i'll keep fixing any bugs i encounter, and try to implement feature requests when possible.
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RicardoLuis0
Posts: 48
Joined: Tue Aug 21, 2018 9:31 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Brazil

Re: Aim Assist Mod v0.7.5, Now with Multiplayer Support!

Post by RicardoLuis0 »

A "legacy" version is now up for anyone still using the 3.x versions of GZDoom, with the same multiplayer support as v0.7.5 ( and is the same as v0.7.5, except for reverting the changes to the menu system that happened in 4.x ).

Download v0.7.5-legacy (for GZDoom 3.x)

Spoiler: Changelog
WMan22
Posts: 2
Joined: Tue Jun 21, 2022 5:37 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Aim Assist Mod v0.7.5, Now with Multiplayer Support!

Post by WMan22 »

Thank you for making this, this actually makes doom on mobile phones playable.
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I'mSorry
Posts: 36
Joined: Fri Oct 11, 2019 11:17 pm
Graphics Processor: Not Listed

Re: Aim Assist Mod v0.7.5, Now with Multiplayer Support!

Post by I'mSorry »

Man this is great <3
Sometimes I have issues playing on a mouse and keyboard and having something like this makes my life so much more convenient.
A lot of the offset settings confuse me, though with a lot of fiddling I got it how I wanted it.
MJM247
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Joined: Thu Sep 09, 2021 4:05 pm
Preferred Pronouns: He/Him

Re: Aim Assist Mod v0.7.5, Now with Multiplayer Support!

Post by MJM247 »

Is there a way to make it so it doesn't move my crosshair for me? Just makes a radius around the crosshair that, if an enemy is inside, it will get hit?
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RicardoLuis0
Posts: 48
Joined: Tue Aug 21, 2018 9:31 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Brazil

Re: Aim Assist Mod v0.7.5, Now with Multiplayer Support!

Post by RicardoLuis0 »

MJM247 wrote: Wed Nov 23, 2022 10:50 pm Is there a way to make it so it doesn't move my crosshair for me? Just makes a radius around the crosshair that, if an enemy is inside, it will get hit?
That is not possible as an universal mod.

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