Simple Motion Blur 1.03a - Faster recovery

Re: Simple Motion Blur 1.03a - Faster recovery

Postby Pixel Eater » Tue Jan 01, 2019 8:14 pm

Beezle wrote:Hey Pixel Eater, normally I dislike motion blur in 1st person shooters but with the right settings, it actually works pretty well. I think you did a decent job here implementing it and the settings for it. By default its just a tad too much, but my personal settings are Samples - 5, Strength - 40 or 48, Recovery - on the default 64, and Blend - Lighten. I'd recommend these settings to anyone using this. Thanks Pixel Eater!

Thanks Beezle! In that case I'll make the default strength 44 for the next release :thumb:
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Re: Simple Motion Blur 1.03a - Faster recovery

Postby Remaker » Tue Jan 01, 2019 8:31 pm

Pixel Eater wrote:
Remaker wrote:Yup, it goes away when it's off. However, another glitch with the new version is that normal mode makes everything look white. Unlike the black screen glitch, it doesn't intrude the status bar or the player weapon sprite, it just simply leaves the rest of my vision white, like as if the map is only a white void.

Thanks for keeping me up to date Remaker. Unfortunately it really seems like it's due to a bigger issue than the shader itself- it's defined as 'beforebloom' which means it can only affect what's behind the player sprite. If the glitch is happening in front of the status bar it's either hardware or something happening within GZDoom itself. That said, try this one and see if anything improves:
MBlur1.03x.pk3
I've marked it "x" as it's a regression because it gets the screen height within the shader itself rather than from zscript.

Just wanted to say I tried it out. Seems like the "white void" glitch still occurs. Since it might be hardware, I guess there isn't much else that could be done.

But even with that, thanks for everything, because I appreciate your efforts. =:)
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Re: Simple Motion Blur 1.03a - Faster recovery

Postby Pixel Eater » Tue Jan 01, 2019 9:07 pm

Thanks for bug testing and sorry I wasn't able to help :(
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Re: Simple Motion Blur 1.03a - Faster recovery

Postby Beezle » Thu Jan 03, 2019 1:23 pm

Pixel Eater wrote:
Beezle wrote:Hey Pixel Eater, normally I dislike motion blur in 1st person shooters but with the right settings, it actually works pretty well. I think you did a decent job here implementing it and the settings for it. By default its just a tad too much, but my personal settings are Samples - 5, Strength - 40 or 48, Recovery - on the default 64, and Blend - Lighten. I'd recommend these settings to anyone using this. Thanks Pixel Eater!

Thanks Beezle! In that case I'll make the default strength 44 for the next release :thumb:

You know what, I actually find Strength - 48 to be better but I honestly think default setting are perfectly fine the way you had them. I've only seen 2 other mods with Motion Blur built in and they had the default settings right where you did. It's a good place to start and I'd imagine most people wouldn't need to tweak them much from there, thank you though. :D
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