Ashes: Dead Man Walking

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Get Phobo
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Joined: Fri Sep 07, 2018 8:30 am

Re: Ashes: Dead Man Walking (WIP)

Post by Get Phobo »

I'm interested in playtesting, too.
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ReformedJoe
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Joined: Mon May 21, 2018 4:52 pm

Re: Ashes: Dead Man Walking (WIP)

Post by ReformedJoe »

PMs have been sent.

Again, if I didn't pick you, don't take it personally. I already have more play testers than I was planning on.

You'll all get to play it soon enough :D

Edit: Well at least 2 of you have responded so far :P
If testing goes well, the release will be within the next few days. Likely on Dooms birthday.
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ReformedJoe
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Re: Ashes: Dead Man Walking (Coming Soon)

Post by ReformedJoe »

Quick update!

Testing is going well so far, got a lot of good feedback. No major issues have popped up (but a lot of little ones).

10th is still looking good. But we'll see. Still waiting on some write ups from my elite testing cadre 8-)
Spoiler:
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ReformedJoe
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Re: Ashes: Dead Man Walking (Released!)

Post by ReformedJoe »

1st release! Check the bottom of the OP for the link.

Please report any issues you find!
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Jimmy Gnosis
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Location: Virginia

Re: Ashes: Dead Man Walking (Released!)

Post by Jimmy Gnosis »

Just beat it 100% on every level on hard. What a ride! Very fitting addon too, it belongs perfectly with the first episode.

Very minor nitpicks for the next version:
Spoiler:
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Wivicer
Posts: 368
Joined: Sat Jul 27, 2013 4:39 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Ashes: Dead Man Walking (Released!)

Post by Wivicer »

In the first encounter with the ghost enemies, after killing I think 3 of them, I got a P_StartScript: Unknown script 301. Otherwise, this is fantastic so far.
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ReformedJoe
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Re: Ashes: Dead Man Walking (Released!)

Post by ReformedJoe »

Wivicer wrote:In the first encounter with the ghost enemies, after killing I think 3 of them, I got a P_StartScript: Unknown script 301. Otherwise, this is fantastic so far.
It's possible you have a keybinding from another mod in your config that calls this script, and you pressed that key by accident. It's harmless, if a bit distracting at times.
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Wivicer
Posts: 368
Joined: Sat Jul 27, 2013 4:39 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Ashes: Dead Man Walking (Released!)

Post by Wivicer »

Yeah, that's probably it. Just finished, this is great!
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Captain J
 
 
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Re: Ashes: Dead Man Walking (Released!)

Post by Captain J »

Oh my goodness, so it's finally here, eh? Thanks a lot and glad i could help. Anyway gotta play this map pack right away!
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PRIMEVAL
Posts: 167
Joined: Fri Jan 13, 2012 12:58 pm
Location: Cleveland

Re: Ashes: Dead Man Walking (Released!)

Post by PRIMEVAL »

Good stuff! Had a blast from start to finish. Love the Patriot guy in the last map!
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QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Ashes: Dead Man Walking (Released!)

Post by QuakedoomNukem Cz »

When I try to load this up, I get this message.
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TDG
Posts: 101
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Location: The Netherlands

Re: Ashes: Dead Man Walking (Released!)

Post by TDG »

In the short time that I have been playing this expansion I have been running into these exclamation marks at certain places.
Does it mean that an asset of the map is missing or is not properly displayed?

https://imgur.com/a/aqLKW5z
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Captain J
 
 
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Re: Ashes: Dead Man Walking (Released!)

Post by Captain J »

Here are the Correct Load Order, if there are people still having problem with the loading the game;
ReformedJoe wrote:3. After that you will need to load the DMW .pk3 AFTER the base files, using either a shortcut,
or a launcher of your choice. Again, load DMW AFTER the base files or funky errors may occur.
Captain J wrote:Y'all have to load files in right order. With or without mod manager, it works just fine. My Favorite file order is;

1st: Ashes2063Maps
2nd: Ashes2063Mod
3rd: RJAshesDMW
Last edited by Captain J on Thu Dec 13, 2018 10:54 pm, edited 2 times in total.
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JMP-Jack
Posts: 34
Joined: Sun Jun 10, 2018 7:56 am

Re: Ashes: Dead Man Walking (Released!)

Post by JMP-Jack »

"Epilepsy Warning: Segments of this mod contain rapidly pulsing lights"

FUUUUUCK!!!
Please, make a version without pulsing light (or slow pulsing light)
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QuakedoomNukem Cz
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Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Ashes: Dead Man Walking (Released!)

Post by QuakedoomNukem Cz »

I think you forgot to delete these "dialog" options, since they do nothing and all that.
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